.50 Desert Eagle

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Revision as of 18:10, 7 January 2023 by Simplecat (talk | contribs) (a minor change from 114 to 113. Upgrade implies integer values so 113,75 would mean 113)
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Killing Floor 2 item
.50 Desert Eagle
 2
MAGAZINE SIZE 7
SPARE AMMO CAPACITY 105
DAMAGE
91
FIRE RATE
300
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"The Desert Eagle is the beast of hand guns, which is why we all know it as the 'Hand Cannon'."
General Information
Pricing 550
Ammo Cost 21
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 7 + 35
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The .50 Desert Eagle is the Gunslinger's tier 3 weapon. Upon acquiring the second pistol, .50 Desert Eagle can be dual-wield.

Description

"Fire mode is semi-auto only."

Flavor Text

"The Desert Eagle is the beast of hand guns, which is why we all know it as the 'Hand Cannon'."

Technical Information

Damage = 91.
Damage (buttstock bash) = 22.

Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 98.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.07s, Elite = 1.64s.
Reload Time (dry): Normal = 2.09s, Elite = 1.19s.

Equip Time = 0.29s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 150.
Knockdown power = 20.
Penetration power = 2.
Stumble power = 30.

Upgrades

  • Upgrade 1 (700): Base damage x1.25 (113 per bullet), Base weight + 1 (3 total).
  • Upgrade 2 (1500): Base damage x1.4 (127 per bullet), Base weight + 2 (4 total).

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery