HV Storm Cannon
Killing Floor 2 item | |||
8
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MAGAZINE SIZE | 8 | ||
SPARE AMMO CAPACITY | 96 | ||
DAMAGE | 150 | ||
FIRE RATE | 150 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fires a charged electric shot. Headshots spread an electric lightning to other nearby Zeds." • "Horzine recommends: Use it with several Zeds together." | |||
General Information | |||
Pricing | 1400 | ||
Ammo Cost | 40 | ||
Weapon Type | Electric Weapon | ||
Weapon Information | |||
Starting Ammo | 8 + 16 | ||
The HV Storm Cannon is one of the Sharpshooter's tier 4 weapons. It is a semi-automaric rifle that fires charged electric shots. Headshots (not necessary lethal) scored with this rifle will spread an electric lightning to other nearby ZEDs in domino fashion damaging their heads and applying EMP incap.
HV Storm Cannon is a DLC weapon. In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass 2, however should the player owning this weapon join a public server it is become available to everyone as shared content.
Description & Flavor Text
- "Fires a charged electric shot. Headshots spread an electric lightning to other nearby Zeds."
- "Horzine recommends: Use it with several Zeds together."
Technical Information
Damage:
- Primary attack = 150.
- Bash = 27.
Upon hitting ZED's head this weapon tracks for nearby enemies to jump-damage their heads (check radius - ZED's collision cylinder radius + 2 meters). First closest enemy takes 150 damage. Then it checks for more enemies around newly damaged ZED. Second ZED takes x0.75, third - x0.5, fourth - x0.25. Each next jump-damage occurs after 0.15s delay since the previous one.
Initial projectile hit does not apply any EMP power on the ZED (only visually), but jump-damage does. However each hit to the head, be it initial impact of jump-damage, for a brief moment makes ZED behave as if it was EMP-panicked / shambling. This effect occurs with every hit on any ZED and has no cooldown, it is not a real EMP application but a simulation of what happens at the beginning of the EMP incap. For a moment this effect disables ZED's rage, attacks and other animations.
Damage Type = EMP (impact), None (jump-damage).
Rate Of Fire:
- Primary = 150 RPM.
- Buttstock bash = 37.
Reload Time:
- Normal: Dry = 2.48s, Tactical = 2.47s.
- Elite: Dry = 1.98s, Tactical = 1.85s.
Equip Time = 0.71s, Putdown Time = 0.78s.
Weapon Powers:
- EMP power (jump-damage) = 50.
- Gun hit power (instant hit / jump-damage) = 150 / 150.
- Knockdown power (instant hit / jump-damage) = 20 / 20.
- Melee hit power (instant hit / jump-damage) = 100 / 100.
- Stumble power (instant hit / jump-damage) = 200 / 200.
- Stun power (instant hit / jump-damage) = 50 / 50.
Upgrades
- Upgrade 1 (1500): Base damage x1.15 (172 impact), Base weight + 1 (9 total).
- Upgrade does not improve jump-damage.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_HVStormCannon
- Chains its damage up to 4 additional ZEDs (to the heads) given that each next of them is closer than 2 meters to the previous one. Initial target takes 150 EMP damage, first (closest) ZED takes 150 damage, second - x0.75, third - x0.5, fourth - x0.25. Damage type is EMP for initial impact (affected by Sharpshooter's perk bonuses) and not specified for jump-damage (no bonuses from Sharpshooter perks nor ZEDs are weak or resistant to it).
- Even outside of the ZED Time this is not a hitscan weapon, it always fires projectiles (speed - 225 m/s). Damage type group: EMP.
Gallery
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HV Storm Cannon render