HRG Locust
Killing Floor 2 item | |||
6
|
|||
MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 84 | ||
DAMAGE | 80 | ||
FIRE RATE | 200 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds." • "Aiming in Alt-fire activates a targeting laser and enables guided rockets." • "Favorite weapon for Zed pest control." | |||
General Information | |||
Pricing | 900 | ||
Ammo Cost | 40 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 6 + 18 | ||
The HRG Locust is the Survivalist's tier 3 weapon. It is an alternation of the Demolitionist's Seeker Six. This weapon launches rockets that create a cloud of nanobot-locusts that attack ZEDs by applying damage over time, bleeding and toxic incaps.
Just like Seeker Six it fires slightly faster and has significantly less recoil in lock-on mode, though it only locks while in ADS so by maintaining hip fire players may still utilize said bonuses while firing rockets in a dump-fire manner. Unlike said weapon, however, the HRG Locust does not bear any projectile impact damage at all (technically it does 1 damage). It's primary damage source is a lingering (long-lasting, self-repeating) explosion left by each rocket, as well as DOT caused by that rocket.
Description & Flavor Text
"- Primary fire launches a rocket that creates a cloud of nanobot-locusts that attack Zeds. Aiming in Alt-fire activates a targeting laser and enables guided rockets."
"- Favorite weapon for Zed pest control."
Technical Information
Damage:
- Projectile impact = 1.
- Bash = 29.
Lingering Rocket Explosion:
- Explosion damage = 80.
- Explosion falloff exponent = 0.5 (exp).
- Explosion radius = 300uu (3 meters).
- Lingering explosion damage interval = 0.5s.
- Lingering explosion duration = 3s.
Locust DOT (bleeding):
- Damage = 40.
- Dutaion = 3s.
- Interval = 0.5s.
Rocket creates a lingering (long-lasting, self-repeating) explosion (Locust Cloud) that lasts for 3s and does 80 damage within 0.5s intervals. ZEDs caught by this explosion start suffering from bleeding DOT (40 dmg / tick, 3s duration, 0.5s interval). Locust-infected ZEDs will also spread the infection upon bumping into each other, similar to Firebug's Napalm skill (damage values are the same as bleeding DOT).
Lingering explosion re-applies DOT on the ZED before it has a chance to hit, actual DOT suffering begin when explosion wears off. Overall the damage output per single rocket is 5 ticks of lingering explosion (80 "explosive" damage per hit) and then 4-5 ticks (depending on a local / server frame rate) of "bleeding" damage (40 per hit), implying that ZED stays within Locust Cloud.
Damage Type: Explosive, Bleeding.
Rate Of Fire:
- Dump-fire = 171 RPM.
- Lock-on mode = 200 RPM.
Reload Time:
- Normal = 2.96s.
Equip Time = 0.53s, Putdown Time = 0.50s.
Weapon Powers:
- Bleed power (locust DOT) = 20.
- Knockdown power (rocket lingering explosion) = 39.
- Poison power (locust DOT) = 25.
- Stumble power (rocket lingering explosion) = 59.
Upgrades
- Upgrade 1 (700): Base damage x1.15 (92 explosion), Base weight + 1 (7 total).
- Upgrade 2 (1500): Base damage x1.3 (104 explosion), Base weight + 2 (8 total).
Upgrades do not improve bleeding DOT.
Notes
- Unlike Hemogoblin's bleeding DOT, only one instance of the Locust DOT will present on the ZED at time.
- Up to 6 targets can be locked on. ADS is required to lock on the target.
- Significantly less recoil in a lock-on mode. Full-auto in a free fire mode.
- Rocket (distance to detonate) = 0.5 meters.
- Rocket will collide with either - hitzone or a collision cylinder.
- Does no self damage to player.
Gallery
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HRG Locust render