HRG Crossboom
Killing Floor 2 item | |||
6
|
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MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 38 | ||
DAMAGE | 360 | ||
FIRE RATE | 42 | ||
ACCURACY | 80 | ||
PENETRATION | 0 | ||
• "Primary fire shoots a bolt that explodes after impacting. Secondary fire bolt also makes an explosion, that makes less damage but has a bigger size." • "Be careful, it punctures and explodes." | |||
General Information | |||
Pricing | 900 | ||
Ammo Cost | 14 | ||
Weapon Type | Explosive | ||
Alternative Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 1 + 11 | ||
Secondary Attack | |||
Ammo Type | Explosive bolt | ||
Damage | 100 | ||
Alternative fire mode (damage / radius) 100 / 800 Less powerful explosion with a bigger radius
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The HRG Crossboom is one of the Demolitionist's tier 3 weapons. It is a modified version of Sharpshooter's Crossbow designed to fire explosive bolts in two variations - powerful explosion with a medium-size radius for its primary mode and less powerful explosion with a much bigger radius for its secondary mode.
Description
- "Primary fire shoots a bolt that explodes after impacting. Secondary fire bolt also makes an explosion, that makes less damage but has a bigger size."
- "Be careful, it punctures and explodes."
Technical Information
Damage:
- Projectile impact (both modes) = 10.
- Bash = 26.
Primary Explosion:
- Explosion Damage = 350.
- Explosion Radius = 2.0m.
- Explosion Falloff = Linear.
Secondary Explosion:
- Explosion Damage = 100.
- Explosion Radius = 8.0m.
- Explosion Falloff = Exponential (power of 0.5).
Damage Type = Piercing (projectile impact), Explosive.
Spread factor = 0.007, Projectile speed = 150 meters / second.
Rate Of Fire:
- Normal reload = 42 RPM.
- Elite reload = 60 RPM.
- Buttstock bash = 52.
Reload Time:
- Normal = 1.42s.
- Elite = 1.00s.
Equip Time = 0.39s, Putdown Time = 0.46s.
Weapon Powers:
- Gun hit power (primary and alt-fire impact) = 100.
- Knockdown power (alt-fire explosion) = up to 100.
- Knockdown power (primary explosion) = up to 150.
- Stumble power (alt-fire explosion) = up to 200.
- Stumble power (primary and alt-fire impact) = 250.
- Stumble power (primary explosion) = up to 400.
Upgrades
Upgrade 1 (700): Base damage x1.15 (11 per impact, 402 primary explosion, 115 secondary explosion), Base weight + 1 (7 total).
Upgrade 2 (1500): Base damage x1.3 (13 per impact, 455 primary explosion, 130 secondary explosion) , Base weight + 2 (8 total).
Notes
- Once stuck on a ZED or a surface, the projectile has detonation delay of 0.5 seconds.
- Player takes self damage equal up to 25% of its explosion damage.
- Projectile (life time) = 20 seconds.
- Player cannot pickup projectiles.
- Damage type group: Piercing, Explosive.
Trivia
- Little as it helps, the impact damage of the HRG Crossboom (10 points) is affected by High Impact Rounds skill increasing its damage to 13; still Extra Rounds would probably a better option for this weapon.
Gallery
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HRG Crossboom render