HRG Bastion

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Killing Floor 2 item
HRG Bastion
 7
MAGAZINE SIZE 60
SPARE AMMO CAPACITY 540
DAMAGE
33
FIRE RATE
909
ACCURACY
68
PENETRATION
0
"Fire mode is full-auto only."
"Alt-fire to activate an energy barrier that reduces incoming damage."
"It protec. It attac. But most importantly, it belongs to SWAT."
General Information
Pricing 2000
Ammo Cost 55
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 60 + 120
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Energy Shield
Magazine Size 100
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{".
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Shield drain rate (when active)
3 units / s.
Shield recharge rate (when inactive)
8 units / s.
Shield absorbs 70% of incoming damage.
Shield takes damage when struck, amount is 20% more that ZED's base (unaffected by difficulty) damage.
Technical Information
Related Achievements
PS4 Trophies

The HRG Bastion is SWAT's tier 5 weapon. This alternative version of the Commando's Stoner 63a LMG comes with an energy barrier that can be activated or deactivated with the alt-fire button. Energy Barrier reduces incoming damage but will deplete if all energy is consumed. The energy automatically refills when the barrier is not active.

Description & Flavor Text

- "Fire mode is full-auto only. Alt-fire to activate an energy barrier that reduces incoming damage."

- "It protec. It attac. But most importantly, it belongs to SWAT."

Technical Information

Damage:

  • Damage per bullet = 33.
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Bullet Ballistic:

Rate Of Fire:

  • Weapon = 909 RPM.
  • Bash = 47.

Shield:
When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.
Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike G18, no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. Scrake will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge.

Reload Time:
This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.

  • Half Reload:
    • Normal = 4.58s.
    • Elite = 3.23s.
  • Half-empty Reload:
    • Normal = 5.15s.
    • Elite = 3.29s.
  • Empty Reload:
    • Normal = 4.59s.
    • Elite = 3.35s.

Equip Time = 0.78s, Putdown Time = 0.73s.

Weapon Powers:

  • Gun hit power = 20.
  • Stumble power = 20.

Notes

  • Highest tier SWAT weapon, has no upgrades available.
  • Blockable damage types: Bludgeon, Slashing, Fire_HuskFireball, Fire_HuskFlamethrower, BloatPuke, EvilDAR_Rocket, EvilDAR_Laser, DAR_EMPBlast, Ballistic_PatMinigun, Explosive_PatMissile, Ballistic_HansAK12, MatriarchTeslaBlast, MatriarchPlasmaCannon, FleshpoundKing_ChestBeam.

Trivia

  • Uses reference to an internet meme ("He Protec but He Also Attac") for its description.

Gallery