Scrake (Killing Floor 2 VS)
- For the AI counterpart, see Scrake (Killing Floor 2).
The player-controlled Scrake is one of the playable ZEDs in Killing Floor 2's Versus Mode. It is a melee-only ZED that, along with the Fleshpound, might be considered as a highest threat due to its high amount of the health, speed, damage and ability to perform unparryable AOE attacks with its chainsaw.
Base Statistics
Normal | |
---|---|
Kill Reward | 260 |
XP Reward | 102 |
Speed (walking) | 220 |
Speed (sprinting) | 530 |
Health (body) | 1600 |
Health (head) | 600 |
For kill reward calculations read Dosh Mechanics.
Due to Game Conductor mechanics, player-controlled Scrakes have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
Damage Resistance
Player-controlled Scrakes have a wide variety of damage type resistances and one notable weakness.
Common Modifiers
Scrakes are neutral to microwave and are resistant to other non-ballistic damage types.
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Freeze | Shells | |
---|---|---|---|---|---|---|---|---|---|
Damage Multiplier | x0.75 | x0.6 | x0.5 | x0.25 | x0.3 | x1 | x0.4 | x1 | x1 |
Scrakes resist to every type of ballistic weaponry except rifles and are significantly resistant against sub-machine guns.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x0.5 | x0.7 | x0.8 | x0.8 | x1 |
Weapon-specific Modifiers
Scrakes have only one unique weakness that they share with their AI counterpart which is an impact damage of the RPG-7 projectile.
RPG-7 impact | |
---|---|
Damage Multiplier | x4 |
Hitzones
Scrakes have only one weak spot, which is the head. Their chainsaw mitigates half of the incoming damage.
Damage Multiplier | |
---|---|
Head | x1.1 |
Chainsaw | x0.5 |
All other | x1 |
Incapacitation Resistance
Attacks and Moves
- Primary: 2-hit chainsaw combo.
- Secondary: Powerful chainsaw slashing attack.
- Secondary + Back: "Gutbuster" stab attack.
- Bash: AOE spinning attack.
Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.
Block. Damage multiplier (firearms) - x0.25, Damage multiplier (melee) - x0.25. Cooldown - 0.2s.
Heavy attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 1.5s.
Whirlwind attack. Damage - 15. Maximum hit range - 2m. Vs doors - x5 more. Cooldown - 2.5s.
Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When enraged Scrake can do bump damage to human players (damage - 2, radius - 2.4m, this type of the damage is radial, i.e. scales over proximity).
Damage Scale
All melee attacks except for "Gutbuster" attack do full damage to players - x1 and vary by possible amount of the hits.
"Gutbuster attack" - x0.5.
Miscellaneous Information
Jump cooldown - 1.5s.
Player-controlled Scrakes start spawning at the third wave of the normal versus game.
Enraged Scrakes do damage to player just by standing nearby.
Maximum human-controlled Scrakes allowed, per cycle AND / OR active at once - 2.