1/2 Stick of Dynamite

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Killing Floor 2 item
1/2 Stick of Dynamite
MAGAZINE SIZE
SPARE AMMO CAPACITY 5
DAMAGE
300
FIRE RATE
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ACCURACY
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PENETRATION
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"Just a small piece of dynamite, with a fuse attached."
"It can also hurt you, so be careful with it!"
General Information
Pricing
Ammo Cost 40 (per grenade)
Weapon Type File:KF2 WeaponType Gray.png
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 2
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The 1/2 Stick of Dynamite is the Demolitionist's grenade. It has the longest fuse time out of all the grenades, but it also explodes on contact with a ZED.

Description

"Just a small piece of dynamite, with a fuse attached."

Flavor Text

"It can also hurt you, so be careful with it!"

Technical Information

Damage = 300.
Radius = 4m.
Explosion Falloff = Exponential (power or 2).

Fuze Time = 3s (alternatively explodes on contact).

Weapon Powers:
Knockdown power = up to 100.
Melee hit power = up to 100.
Stumble power = up to 300.
Stun power = up to 200.

Gallery