Quarter Pound
The Quarter Pounds are the smaller versions of the normal Fleshpounds, which have less health and are slightly more vulnerable against various damage types. Originally made their first appearance in thePoundemonium weekly outbreak mode as a minions of King Fleshpound boss they were latter added into spawning pool of the normal Survival games.
Health
Quarter Pounds have significantly less health than any other Fleshpound variants.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Body / Head HP (1 Player) | 375 / 325 | 562 / 487 | 825 / 682 | 862 / 702 |
Body / Head HP (2 Player) | 450 / 373 | 674 / 560 | 990 / 784 | 1034 / 807 |
Body / Head HP (3 Player) | 525 / 422 | 786 / 633 | 1155 / 886 | 1206 / 912 |
Body / Head HP (4 Player) | 600 / 471 | 899 / 706 | 1320 / 988 | 1379 / 1017 |
Body / Head HP (5 Player) | 675 / 520 | 1011 / 779 | 1485 / 1091 | 1551 / 1123 |
Body / Head HP (6 Player) | 750 / 568 | 1124 / 852 | 1650 / 1193 | 1724 / 1228 |
Hitzones
Quarter Pounds have 2 weak spots, which are the head and the glowing plate on their chest. Their arm grinders deflect attacks.
Damage Multiplier | |
---|---|
Head | x1.1 |
Chest Plate | x1.1 |
Arm Grinders | x0.2 |
All other | x1 |
Resistances
Quarter Pounds are resistant to nearly all forms of the damage, however in a lesser amount than normal Fleshpounds. Quarter Pounds are neutral to Microwave and Explosive damage types.
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | |
---|---|---|---|---|---|---|---|
Damage Multipler | x0.75 | x0.62 | x0.62 | x0.31 | x0.37 | x1 | x1 |
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x0.62 | x0.62 | x0.75 | x0.75 | x0.75 |
Incapacitation Resistance
Affliction: | Stun | Knockdown | Stumble | Gun hit | Melee hit | Snare |
---|---|---|---|---|---|---|
Torso vulnerability: | x0.5 | x0.25 | x0.37 | x0 | x1 | x1 |
Head vulnerability: | x0.55 | x0.25 | x0.46 | x0 | x1 | x1 |
Legs vulnerability: | x0.5 | x0.5 | x0.46 | x0 | x1 | x3 |
Arms vulnerability: | x0 | x0.25 | x0.15 | x0 | x1 | x1 |
Special zone vulnerability: | x0.55 | x0.4 | x0.75 | x0.5 | x1 | x1 |
- Incap cooldown | 10s | 10s | 3.5s | 1.7s | 2s | 8.5s |
- Incap duration | 1.55s | --- | --- | --- | --- | 5s |
- Dissipation rate | -20/s | -20/s | -20/s | -20/s | -20/s | -20/s |
- Incap threshold | 100 | |||||
Affliction: | Poison | Microwave | Fire panic | EMP | Freeze | Bleed |
- Vulnerability | x0.15 | x0.8 | x0.7 | x0.95 | x0.95 | x0.75 |
- Incap cooldown | 20.5s | 17s | 10s | 10s | 10.5s | --- |
- Incap duration | 5s | 2.5s | 3.5s | 2.2s | 1s | --- |
- Dissipation rate | -10/s | -20/s | -10/s | -50/s | -20/s | -20/s |
- Incap threshold | 100 (EMP Disrupt - 25, Bleed - 65) | |||||
Knockdown (getup duration) | 1.87s | |||||
Stun (time + wakeup duration) | 1.55s + 1.7s | |||||
Freeze (time + thaw duration) | 1s + 1.67s | |||||
Stumble (duration) | Between (1-2.67)s | |||||
Parry (duration) | Between (0.85-2.67)s |
Attacks
Quater Pounds using same set of attacks as a normal Fleshpound, however they do less base damage - 49 opposite to 55.
Melee (base damage) | 49 | ||||
Melee (damage multipliers vs. doors) | 3/4/5 | ||||
Melee (damage multipliers vs. players) | 0.08/0.2/0.23/0.25/0.34/0.5/0.55/1 | ||||
Melee (range) | 250 |
Movement
Quarter Pounds are notably fast ZEDs capable of catching the players when both walks. Unlike other Fleshpound variants, Quater Pounds do not cover their heads with the gauntlets when sprint. In fact they do not have metallic spikes on their hands at all.
Walking speed (per difficulty) | (405 - 495) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1) | |||||
Running speed (per difficulty) | (585 - 715) x (0.9 / 0.95 / 0.95 / 0.95) x (1 / 1 / 1 / 1) | |||||
Hidden speed | 600 | |||||
Sprint chance | Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1 | |||||
Sprint chance (when damaged) | Normal - 1 / Hard - 1 / Suicidal - 1 / HOE - 1 |
Gallery
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Quarter Pounds along the King Fleshpound
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Another image
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Christmas Event variants, the Nutcrackers