Abomination Spawn
Abomination Spawn is a generic poop a like monster spawned by the Abomination boss. It only has one goal - get to players as close as possible and explode into the shower of toxic acid.
General
For such a small and fast enemy Abomination Spawn has rather decent amount of the health.
Normal | Hard | Suicidal | Hell on earth | |
---|---|---|---|---|
Body HP (1 Player) | 157 | 427 | 450 | 450 |
Body HP (2 Player) | 157 | 427 | 450 | 450 |
Body HP (3 Player) | 157 | 427 | 450 | 450 |
Body HP (4 Player) | 157 | 427 | 450 | 450 |
Body HP (5 Player) | 157 | 427 | 450 | 450 |
Body HP (6 Player) | 157 | 427 | 450 | 450 |
Abomination Spawn does not resist and is not vulnerable to any form of the damage except Bludgeon, Fire and Microwave.
Bludgeon | Fire | Microwave | Other | |
---|---|---|---|---|
Damage Multipler | x0.9 | x0.9 | x0.2 | x1 |
It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.
Incapacitation Resistance
Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.
Incap Settings | |||||
---|---|---|---|---|---|
Stun = (Vulnerability = (2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5) | |||||
Knockdown = (Vulnerability = (3.0), Cooldown=0.0) | |||||
Stumble = (Vulnerability = (2.0), Cooldown=0.2) | |||||
GunHit = (Vulnerability = (2.5), Cooldown=0.2) | |||||
MeleeHit = (Vulnerability = (2.0), Cooldown=0.0) | |||||
Poison = (Vulnerability = (0.0)) | |||||
Microwave = (Vulnerability = (0.5), Cooldown=7.5, Duration=3.0) | |||||
FirePanic = (Vulnerability = (3.0), Cooldown=7.0, Duration=5.0) | |||||
EMP= (Vulnerability = (2.5), Cooldown=5.0, Duration=5.0) | |||||
Freeze = (Vulnerability = (2.5), Cooldown=1.5, Duration=4.5) | |||||
Snare = (Vulnerability = (10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0) | |||||
Bleed = (Vulnerability = (2.0)) |
Attacks
Explosion damage - 15, radius - 4.5m, falloff - 0 (none), animation duration - 0.95s.
Explosion damage type - Explosive. Post explosion cloud damage interval - 1s, duration - 10s.
Abomination Spawn will explode when it will be at least 250 units away from the player location.
Miscellaneous Information
- Abomination spawn does not evade damage sources or upon taking damage. It is immune to all toxic forms of damage such as healing grenades, puke bile or Abomination farts.
- Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE.
- Walk speed - 4m/s, Sprint speed - 5.5 m/s.
- Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
- AI pause: gun hit - 1s, melee hit - 0.75s.
- Penetration Resistance - 0.1.
- XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
- Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
- Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.