Road Redeemer

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Killing Floor 2 item
Road Redeemer
 5
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
90
FIRE RATE
54
ACCURACY
2
PENETRATION
0
"Primary - fast blunt attack, Hold Primary for combo attack."
"Secondary - heavy blunt attack."
"Alt - block/parry."
"Be the slugger you always wanted to be! Remember to clean after every use."
General Information
Pricing 850
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.6
Parry (multiplier for incoming damage) ×0.5
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The Road Redeemer is the Berserker's tier 2 weapon.

Description

"Primary - fast blunt attack, Hold Primary for combo attack. Secondary - heavy blunt attack. Alt - block/parry."

Flavor Text

"Be the slugger you always wanted to be! Remember to clean after every use."

Technical Information

Damage: Primary = up to 68, Alt-fire = up to 90, Bash = up to 68. Damage type (all attacks) = Bludgeon.

ROF: Primary (combo) = 128, Alt-fire = 54, Alt-fire (right-to-left) = 61, Alt-fire (bash) = 59.

Stumble power: Primary = 30, Alt-fire = 60, Bash = 100.

Melee hit power = 100 (all attacks).

Maximim hit range = 1.9m.

Block damage multiplier = x0.6.

Parry damage multiplier = x0.5.

Parry: Strength = 4, Duration = 0.47s.

Time (equip) = 0.80s.

Time (put down) = 0.77s.

Upgrades

Upg1 (600): Base damage x1.2, Base weight + 1.

Upg2 (700): Base damage x1.4, Base weight + 2.

Upg3 (1500): Base damage x1.6, Base weight + 3.

Notes

  • Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.