HMTech-501 Grenade Rifle
Killing Floor 2 item | |||
8
|
+ | ||
MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 270 | ||
DAMAGE | 47 | ||
FIRE RATE | 500 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• "Firemode is full-auto only." • "Alt-fire to fire medic grenades." • "It's the only weapon where it's ok to lob grenades at your friends!" | |||
General Information | |||
Pricing | 2000 | ||
Ammo Cost | 47 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 30 + 60 | ||
Secondary Attack | |||
Ammo Type | Healing Grenade | ||
Magazine Size | 1 | ||
Spare Ammo Capacity | 10 | ||
Ammo Consumption (per use) | 1 | ||
Heal Amount | 10 ✚ | ||
The Field Medic is the Field Medic's tier 5 weapon. As a part of the multi-perk weapon system, it also belongs to the Commando.
Description
"Firemode is full-auto only. Alt-fire to fire medic grenades."
Flavor Text
"It's the only weapon where it's ok to lob grenades at your friends!"
Technical Information
Magazine size = 30 (bullets) / 1 (grenades), Initial spare magazines = 2 (bullets) / 3 (grenades), Max spare ammo = 210 (bullets) / 10 (grenades), Ammo pickup scale = x1 (bullets) / x2 (grenades), Price per mag = 47 (bullets) / 27 (grenades).
Damage = 47, Damage type = Ballistic, Damage type group = Shell.
ROF = 500 RPM (bullets), 23 RPM (grenades) / 37 RPM (grenades with elite reload).
Grenade: Impact damage = 50, Healing cloud damage = 60, Radius = 5m, Duration = 8s, Interval = 1s, No falloff.
Healing = 10 / tick. 8 Ticks total.
Poison (DOT damage scale / duration / interval) = x0.1 / 10s / 1s.
Weapon powers: Gun hit power (bullet) = 45, Gun hit power (grenade impact) = 275, Knockdown Power (grenade impact) = 125, Stumble power (bullet) = 10, Stumble power (grenade impact) = 340.
Bullet speed = 225 m/s, Grenade speed = 40 m/s, Spread factor (for both) = 0.0085.
Bash: Damage = 26, ROF = 54.
Reload (half / dry) = 2.70s / 2.44s.
Elite reload (half / dry) = 2.18s / 1.74s.
Reload (delay before grenade auto-reload) = 0.25s.
Grenade reload (normal / elite) = 2.07s / 1.36s.
Time (equip) = 0.88s.
Time (put down) = 0.73s.
Upgrades
Upg1 (1500): Base damage x1.15, Base weight + 1, Full recharge time x0.9.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Gains all the perk bonuses from Commando thanks to multi-perk weapon system.
Trivia
- Can deal up to 15400 damage with full ammo (440) capacity as off-perk weapon.