HRG Dragonsblaze
Killing Floor 2 item | |||
7
|
|||
MAGAZINE SIZE | 4 | ||
SPARE AMMO CAPACITY | 60 | ||
DAMAGE | 224 | ||
FIRE RATE | 240 | ||
ACCURACY | 25 | ||
PENETRATION | 4 | ||
• "Primary fire uses a single barrel to shoot a vertical line of fire. Alt-fire uses a single barrel to shoot a horizontal line of fire." • "Dragon not included." | |||
General Information | |||
Pricing | 1400 | ||
Ammo Cost | 25 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 4 + 12 | ||
The HRG Dragonsblaze is one the Firebug's tier 4 weapons. It is a modified version of the Support's Doomstick designed to fire a volley of incendiary pellets in a straight vertical line with its primary attack mode and in a horizontal line for its alt-fire attack. Each pellets has a 100% chance to create a Ground Fire upon impact.
Description & Flavor Text
- "Primary fire uses a single barrel to shoot a vertical line of fire. Alt-fire uses a single barrel to shoot a horizontal line of fire."
- "Dragon not included."
Technical Information
Damage:
- Direct hit = 28.
- Amount of pellets = 8.
- Buttstock bash = 27.
Ground Fire:
- Damage falloff = 1 (linear).
- Damage interval = 0.25s.
- Damage = 8.
- Duration = 2.5s.
- Radius = 150.
Afterburn (damage over time):
- Direct Hits:
- Damage Scale (of pellet damage) = x0.7.
- Duration = 2.7s.
- Damage Interval = 0.5s.
- Ground Fire:
- Damage Scale (of Ground Fire damage) = x0.7.
- Duration = 2.7s.
- Damage Interval = 0.5s.
- Note that at time there can exist only one type of afterburn. Only the most effective type in terms of total damage will be applied to a ZED. Each time a ZED takes fire damage, it applies onto the ZED and overwrites any current afterburn, replacing it with a more effective one.
Damage Type = Ballistic, Fire.
Damage Type Group = Ballistic_Shotgun.
Rate Of Fire:
- Shotgun = 240 RPM.
- Bash = 49 RPM.
Reload Time:
- Both tactical and dry = 2.31s.
Equip Time = 0.54s., Put Down Time = 0.46s.
- Burn power (ground fire) = 10.
- Burn power (pellet impact) = 40.
- Burn power (per DOT tick) = 10.
- Gun hit power (pellet impact) = 50.
- Penetration power = 4.
- Stumble power (pellet impact) = 40.
Upgrades
Upgrades do not improve Ground Fire damage but will improve impact and therefore its DOT damage.
- Upgrade 1 (1500): Base damage x1.15 (32 direct hit), Base weight + 1 (8 total weight).
Notes
- Pellet speed is 70 m/s. Pellets affected by gravity (scale of x0.35).
- Spread, degrees, vertical / horizontal = 7 / 15.
- Player does not take damage from Ground Fire.
Gallery
-
HRG Dragonsblaze render