Crossbow (Killing Floor 2)

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Killing Floor 2 item
Crossbow
 6
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 34
DAMAGE
350
FIRE RATE
42
ACCURACY
80
PENETRATION
4
"Fire mode is single shot only."
"Crossbow bolts are often recoverable!"
"A high-powered hunting crossbow, giving good penetration and good stopping power!"
General Information
Pricing 650
Ammo Cost 11
Weapon Type Projectile
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 13
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

The Crossbow is the Sharpshooter's tier 2 projectile weapon. It is one of the few weapons in game that fires retrievable ammunition. Crossbow does high damage to small and medium ZEDs, has penetration power on its projectiles and is capable of incapacitating medium and big ZEDs by stunning. Its other advantage is huge amount of the stun power on head shots, sufficient enough to stun an enraged Fleshpound. The disadvantages of this weapon are rather unsufficient damage against big targets such as Fleshpound, slow rate of fire and constant need of reloading which renders wielder vulnerable to small but agile targets.

Description

"Fire mode is single shot only. Crossbow bolts are often recoverable!"

Flavor Text

"A high-powered hunting crossbow, giving good penetration and good stopping power!"

Technical Information

Damage = 350.
Damage (buttstock bash) = 26.

Damage Type = Piercing.

Rate Of Fire = 42 RPM.
Rate Of Fire (elite reload) = 60 RPM.
Rate Of Fire (bash) = 52.

Reload Time (refire + animation) = 1.42s.
Reload Time (refire + elite animation) = 1.00s.

Equip Time = 0.39s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 100.
Knockdown power = 20.
Melee hit power = 40.
Penetration power = 4.
Stumble power = 250.
Stun power (body shot / head shot) = 30 / 1000.

Upgrades

Upg1 (600): Base damage x1.2, Base weight + 1.
Upg2 (700): Base damage x1.4, Base weight + 2.
Upg3 (1500): Base damage x1.6, Base weight + 3.

Notes

  • Has greatly increased stun power upon shooting ZEDs in the head.
  • Projectile speed (ZED Time only) is 150 m/s.
  • Projectile has a life span of 180 seconds.
  • Pickup area of the projectile is a cylinder with radius of 2 meters and height of 1 meter.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery