Pulverizer

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Killing Floor 2 item
Pulverizer
 6
MAGAZINE SIZE 5
SPARE AMMO CAPACITY 15
DAMAGE
145
FIRE RATE
100
ACCURACY
3
PENETRATION
0
"Primary - fast blunt attack, Hold Primary for combo attack."
"Secondary fires an explosive round on contact as well. When empty, Secondary is a heavy blunt attack - so remember to reload!"
"Alt - block/parry."
General Information
Pricing 1300
Ammo Cost 85
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 5
Block (multiplier for incoming damage) ×0.5
Parry (multiplier for incoming damage) ×0.4
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The Pulverizer is one of the Berserker's tier 3 weapons. For its primary attack mode this sledgehammer performs fast swings that do medium blunt damage, the attack button can also be held down to perform a combo. Its secondary mode hits with an explosive round on contact with an enemy, dealing damage to mutiple ZEDs in a relatively large area. When out of munition the secondary attack is being replaced with the heavy blunt swing. Its alternate fire is used to parry and block incoming attacks. As a part of multi-perk weapon system Pulverizer also belongs to the arsenal of Demolitionist.

Description

"Primary - fast blunt attack, Hold Primary for combo attack. Secondary fires an explosive round on contact as well. When empty, Secondary is a heavy blunt attack - so remember to reload! Alt - block/parry."

Technical Information

Damage (Primary) = up to 80.
Damage (Secondary, w/o ammo) = up to 145.
Damage (Secondary, explosion, adds on top of heavy attack) = up to 383.
Damage (Bash) = up to 68.

Explosion Radius = 4 meters. The explosion radius is affected by skill choices of both - Demolitionist and Survivalist.
Explosion Falloff = Linear.
The explosion is directional.

Damage Type = Bludgeon (melee attacks), Explosive.

Maximum Hit Range = 1.7m.

Rate Of Fire:
Primary (combo) = 96.
Secondary = 55.
Bash = 84.

Rate Of Fire of the Explosive Attack (rough estimation):
As soon as Pulverizer connects with the ZED it start 1s timer where it plays its pump animation. On average, as off perk, it takes around 0.7-0.8s for alt-fire attack to reach ZED so ROF of explosive attack should be around 60 / (0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 Berserker average ROF should be near 60 / (0.6+1) = 38 RPM.

Reload Time (tactical) = 2.62s.
Reload Time (dry) = 2.89s.

Equip Time = 0.46s.
Putdown Time = 0.55s.

Parry:
Strength = 5.
Duration = 0.47s.
Damage Reduction = 60%.
Block Damage Reduction = 50%.

Weapon Powers:
Knockdown power (alt-fire) = 100.
Knockdown power (explosion) = 100.
Knockdown power (primary) = 100.
Melee hit power (alt-fire) = 100.
Melee hit power (bash) = 100.
Melee hit power (explosion) = 100.
Melee hit power (primary) = 100.
Stumble power (alt-fire) = 100.
Stumble power (bash) = 200.
Stumble power (explosion) = 340.
Stumble power (primary) = 50.

Upgrades

Upg1 (700): Base damage x1.05, Base weight + 1.
Upg2 (1500): Base damage x1.1, Base weight + 2.

Notes

  • The Pulverizer has an unique explosive attack. The damage from the explosion adds on top of the heavy blunt attack. This explosion is directional, it has a shape of right circular cone with the length of 4 meters and the angle between players veiw center and cone's slant height equal to 75 degrees (the explosion covers 150 degrees in front of the player).
  • Amount of damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.

Gallery