Seal Squeal

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Killing Floor 2 item
Seal Squeal
 8
MAGAZINE SIZE 5
SPARE AMMO CAPACITY 25
DAMAGE
375
FIRE RATE
80
ACCURACY
100
PENETRATION
0
"Primary fire launches harpoons that detonate after 4 seconds."
"Alt-fire manually detonates all harpoons."
"Horzine gives this their seal of approval!"
General Information
Pricing 1200
Ammo Cost 75
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 5 + 5
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Seal Squeal is the Demolitionist's tier 3 weapon. It fires explosive bolts that detonate shortly after release or on player's demand if alt-fire button is pressed. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact.

Description

"Primary fire launches harpoons that detonate after 4 seconds. Alt-fire manually detonates all harpoons."

Flavor Text

"Horzine gives this their seal of approval!"

Technical Information

Ammo:
Magazine size = 5, Initial spare magazines = 1, Max spare ammo = 25, Ammo pickup scale = x2, Price per mag = 75.

Damage:
Ballistic damage = 125, Damage type group = Ballistic_Shell / Explosive.
Explosive damage = 250, Radius = 6m, Falloff exponent = 1 (linear).

Bash:
Damage = 25, ROF = 56.

Rate Of Fire = 80 RPM.

Rocket fuse time = 4s, Rocket can only be manually detonated after the weapon's firing interval is expired. Minimum time - 0.75s.
Rocket travel speed = 40 m/s, Rockets affected by gravity. Gravity scale = x0.5.

Weapon powers:
Gun hit power (rocket impact) = 275.
Knockdown power (rocket impact / explosion) = 125 / up to 150.
Stumble power (rocket impact / explosion) = 340 / up to 400.

Reload (half / dry) = 2.49s / 2.70s.
Tactical reload (half / dry) = 1.89s / 2.16s.

Time (equip) = 0.80s.
Time (put down) = 0.75s.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.

Notes

  • The rocket does not have penetration power. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. The rocket will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact.
  • Explosion damage scale to instigator - x0.25.
  • Rocket collide with either - hitzone or collision cylinder.
  • Cannot pin down bosses.

Gallery