HMTech-101 Pistol

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Killing Floor 2 item
HMTech-101 Pistol
 1
MAGAZINE SIZE 15
SPARE AMMO CAPACITY 240
DAMAGE
20
FIRE RATE
343
ACCURACY
50
PENETRATION
0
"Fire mode is semi-auto only."
"Alt-fire shoots healing darts to heal team members."
"Using caseless ammunition, it counts the rounds for you."
General Information
Pricing 200
Ammo Cost 10
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 15 + 120
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 50
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 15 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time 15s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HMTech-101 Pistol is the Field Medic's starting weapon. As a part of multi-perk weapon system HMTech-101 Pistol also belong to the arsenal of Gunslinger.

Description

"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

Using caseless ammunition, it counts the rounds for you."

Technical Information

Damage = 20.
Damage (buttstock bash) = 21.

Rate Of Fire = 342 RPM.
Rate Of Fire (bash) = 60.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.25s, Elite = 1.69s.
Reload Time (dry): Normal = 2.07s, Elite = 1.20s.

Equip Time = 0.34s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 45.
Poison power (with Acidic Rounds skill, per DOT tick) = 200.

Healing:
Ammo cost (per dart) = 50%.
Heal amount = 15.
Time (full recharge) = 15s.

Upgrades

Upg1 (500): Base damage x1.7, Full recharge time x0.9.
Upg2 (600): Base damage x2, Base weight + 1, Full recharge time x0.8.
Upg3 (700): Base damage x2.55, Base weight + 2, Full recharge time x0.7.
Upg4 (1500): Base damage x3, Base weight + 3, Full recharge time x0.6.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Only weighing 1 block, this weapon is certainly worth purchasing off-perk to help heal your team on higher difficulties.

Headshots with the HMTech-101 will decapitate Clots, Stalkers and Crawlers.

It is recommended to hang onto your Medic Pistol and have your team support you until you can buy the Medic Assault Rifle, this will save money waste on higher difficulties.

Combined with 5 Medic grenades and a good team of players, it is possible to keep you and your team alive up to wave 4 with just your HMTech-101 Medic Pistol on Hell on Earth difficulty.

Gains all the perk bonuses from Gunslinger thanks to multi-perk weapon system.

Gallery