Battleaxe
Killing Floor 2 item | |||
10
|
|||
DAMAGE | 250 | ||
FIRE RATE | 46 | ||
ACCURACY | 2 | ||
PENETRATION | 0 | ||
• "Primary - slow slash attack, Hold Primary for combo attack." • "Secondary - heavy, slow attack that obliterates on death." • "Alt - block/parry." • "Outdated but still hits like a truck...a large, sharp truck." | |||
General Information | |||
Pricing | 2000 | ||
Weapon Type | Melee Weapon | ||
Weapon Information | |||
Block (multiplier for incoming damage) | ×0.5 | ||
Parry (multiplier for incoming damage) | ×0.4 | ||
The Battleaxe is the Berserker's tier 5 weapon. It is the heaviest and most devastating weapon in Berserker's arsenal. Similar to its Killing Floor 1 predecessor, Battleaxe pushes ZEDs on impact and obliterates them with heavy attacks.
Description
"Primary - slow slash attack, Hold Primary for combo attack. Secondary - heavy, slow attack that obliterates on death. Alt - block/parry."
Flavor Text
"Outdated but still hits like a truck...a large, sharp truck."
Technical Information
Damage (Primary) = up to 120.
Damage (Secondary) = up to 250.
Damage (Stab) = up to 101.
Damage Type = Slashing (primary, secondary), Piercing (stab).
Maximum Hit Range = 1.9m.
Rate Of Fire:
Primary (combo) = 79.
Secondary = 41.
Secondary (backward) = 46.
Bash = 60.
Equip Time = 0.76s.
Putdown Time = 1.15s.
Parry:
Strength = 5.
Duration = 0.47s.
Damage Reduction = 40%.
Block Damage Reduction = 50%.
Weapon Powers:
Knockdown power (alt-fire) = 150.
Melee hit power (alt-fire) = 100.
Melee hit power (primary) = 100.
Melee hit power (stab) = 100.
Stumble power (alt-fire) = 250.
Stumble power (primary) = 250.
Stumble power (stab) = 50.
Notes
- All attacks featuring pushback momentum. Stab attacks have more pushing force than primary and alt-fire attacks (100000 vs 30000).
- Highest tier Berserker weapon, has no upgrades available.
- Heavy attacks may cause obliteration.
- Heavy attacks while moving backwards are slightly faster than any other heavy attacks.
- Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
- Blockable damage types: Bludgeon / Slashing.
Gallery
-
Battleaxe render