AA-12 Auto Shotgun

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Killing Floor 2 item
AA-12 Auto Shotgun
 10
MAGAZINE SIZE 20
SPARE AMMO CAPACITY 120
DAMAGE
140
FIRE RATE
300
ACCURACY
30
PENETRATION
2
"Choice of full-auto and semi-auto fire modes."
"Alt-fire to toggle between fire modes."
"The AA-12 is an automatic shotgun. Devastating firepower at close to medium range, but eats ammunition on full auto!"
General Information
Pricing 1500
Ammo Cost 82
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 20
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The AA-12 Auto Shotgun is the Support's tier 4 weapon.

Description

"Fire mode is full-auto or Semi-auto, toggled by alt fire."

Flavor Text

"The AA-12 is a fully automatic shotgun. Devastating firepower at close to medium range, but eats ammunition!"

Technical Information

Damage (per pellet) = 20.
Pellets (amount) = 7.
Damage (buttstock bash) = 30.

Spread factor = 0.07.

Rate Of Fire = 300.
Rate Of Fire (bash) = 50.

Damage Type = Ballistic.
Damage Type Group = Shotgun.

Reload Time:
Tactical Reload: Normal = 2.99s, Elite = 2.02s.
Dry Reload: Normal = 2.97s, Elite = 2.10s.

Equip Time = 0.52s.
Putdown Time = 0.46s.

Weapon Powers:
Penetration power = 2.
Stumble power = 5.

Upgrades

Upg1 (1500): Base damage x1.15, Base weight + 1.

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.