Perks
Urban Ninja
Killing Floor 2 perk
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XP Objectives
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• {{{XPObjective_0}}}
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• {{{XPObjective_1}}}
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Starting Loadout
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[[{{{StartingLoadout_Weapon_Link}}}|{{{StartingLoadout_Weapon_Name}}}]]
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[[{{{StartingLoadout_Pistol_Link}}}|{{{StartingLoadout_Pistol_Name}}}]]
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[[File:{{{StartingLoadout_Weapon_Image}}}|156px|link={{{StartingLoadout_Weapon_Link}}}]]
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[[File:{{{StartingLoadout_Pistol_Image}}}|156px|link={{{StartingLoadout_Pistol_Link}}}]]
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[[{{{StartingLoadout_Knife_Link}}}|{{{StartingLoadout_Knife_Name}}}]]
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[[{{{StartingLoadout_Grenade_Link}}}|{{{StartingLoadout_Grenade_Name}}}]]
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[[File:{{{StartingLoadout_Knife_Image}}}|156px|link={{{StartingLoadout_Knife_Link}}}]]
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[[File:{{{StartingLoadout_Grenade_Image}}}|156px|link={{{StartingLoadout_Grenade_Link}}}]]
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Role
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• {{{Role_0}}}
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• {{{Role_1}}}
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• {{{Role_2}}}
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• {{{Role_3}}}
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• {{{Role_4}}}
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Strength
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• {{{Strength_0}}}
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• {{{Strength_1}}}
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• {{{Strength_2}}}
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• {{{Strength_3}}}
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• {{{Strength_4}}}
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Weakness
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• {{{Weakness_0}}}
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• {{{Weakness_1}}}
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• {{{Weakness_2}}}
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• {{{Weakness_3}}}
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• {{{Weakness_4}}}
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Target Priority
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HIGH
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MEDIUM
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LOW
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SURVIVALIST EFFECTIVENESS AGAINST ZEDS IS DETERMINED BY THEIR SKILL AND WEAPON CHOICES
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Console Achievements / Trophies
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The Urban Ninja (frequently reffered as Martial Artist in the community) was the first idea for the 10th Perk in Killing Floor 2. It was scrapped because it wouldn't fit into the universe of Killing Floor and was too similar to the Berserker perk.
After the perk-idea was scrapped, the Katana which was originally made for the Urban Ninja moved to the arsenal of the Berserker.
Specimens
Crawler
Crawlers should be able to climb on walls and ceilings. This concept was scrapped because there were several issues with the level environment which made this gameplay mechanic very difficult to develop and support custom maps at the same time.