Hemogoblin
Killing Floor 2 item | |||
7
|
|||
MAGAZINE SIZE | 7 | ||
SPARE AMMO CAPACITY | 112 | ||
DAMAGE | 120 | ||
FIRE RATE | 240 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode shoots a blood bore that injures, slows and weakens Zeds." • "Alt-fire shoots healing darts to heal team members." • "Not a viable weight loss plan." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 30 | ||
Weapon Type | Poisoning Weapon | ||
Weapon Information | |||
Starting Ammo | 7 + 28 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 30 | ||
Heal Amount | 25 ✚ | ||
Full Recharge Time | 10s | ||
The Hemogoblin is one of the Field Medic's tier 3 weapons. It is a medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.
Description
"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."
Flavor Text
"Not a viable weight loss plan."
Technical Information
Damage = 120.
Damage type (impact) = Ballistic, Damage Type Group = Rifle.
Damage (buttstock bash) = 27.
Ballistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Extra damage on decapitation (see step 10) and head damage multiplier still take place.
Damage Over Time:
DOT Scale = x0.1 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT Damage Type = Bleeding.
Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.
Reload Time (tactical): Normal = 1.92s.
Reload Time (dry): Normal = 1.92s.
Equip Time = 0.64s.
Putdown Time = 0.49s.
Weapon Powers:
Bleed power, per DOT tick = 150.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Stumble power = 200.
Healing:
Ammo cost (per dart) = 30%.
Heal amount = 25.
Time (full recharge) = 10s.
Upgrades
Upg1 (700): Base damage x1.2, Base weight + 1, Full recharge time x0.9.
Upg2 (1500): Base damage x1.4, Base weight + 2, Full recharge time x0.8.
Notes
- Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
- Bearing unique damage type on its DOT - Bleeding - which none of the ZEDs is resistant to. It's "bullet" (tube) impact does Rifle type of the damage.
- The only weapon in the game that allows multiple instances of the same DOT.
- Despite it visually firing a projectile this weapon is actually a hitscan outside of ZED Time.
- More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
- Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- Hemogoblin looks rather bulky, just by looking at its feeding mechanism (break-action, loading with 7 tubes delivered via quick-loader) it is barely even possible to assume that this could be a hitscan rifle. Its (fake) tracers also make players think that it fires projectiles.
- Somehow Field Medic's Combatant Doctor skill does affect its magazine size despite its clearly visible 7 slots chamber, making it 11.
- Despite the common misconception, bleeding ZEDs do not take any extra damage.
Gallery
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Hemogoblin