HRG Tommy Boom

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Killing Floor 2 item
HRG Tommy Boom
 7
MAGAZINE SIZE 24
SPARE AMMO CAPACITY 192
DAMAGE
65
FIRE RATE
360
ACCURACY
50
PENETRATION
0
"Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."
"Highest ‘explosion per minute’ for your manic delight!"
General Information
Pricing 650
Ammo Cost 30
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 24 + 48
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies

The HRG Tommy Boom is one of the Demolitionist's tier 2 weapons. It is a modified version of SWAT's Tommy Gun designed to deliver explosive munition at high rate of fire.

Description

- "Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes."

- "Highest ‘explosion per minute’ for your manic delight!"

Technical Information

Damage:

  • Projectile impact = 30.
  • Projectile explosion = 35.
  • Bash = 26.

Explosion Radius = 2.0m, Explosion Falloff = Linear.

Damage Type = Ballistic (SMG, on impact), Explosive.

Spread factor = 0.01.

Rate Of Fire:

  • SMG = 320 RPM.
  • Bash = 75.

Reload Time:

  • Tactical Reload:
    • Normal = 2.31s,
    • Elite = 1.80s.
  • Dry Reload:
    • Normal = 2.96s,
    • Elite = 2.31s.

Equip Time = 0.60s, Putdown Time = 0.49s.

Weapon Powers:

  • Gun hit power (projectile impact) = 35.
  • Knockdown power (projectile explosion) = up to 7.
  • Stumble power (projectile explosion) = up to 20.
  • Stumble power (projectile impact) = 25.

Upgrades

Upgrade 1 (600): Base damage x1.2 (36 per impact, 42 per explosion, 78 total), Base weight + 1 (8 total).

Upgrade 2 (700): Base damage x1.4 (42 per impact, 49 per explosion, 91 total) , Base weight + 2 (9 total).

Upgrade 3 (1500): Base damage x1.6 (48 per impact, 56 per explosion, 104 total), Base weight + 3 (10 total).

Notes

  • In or outside of the ZED Time, this weapon always fires fast moving projectiles. Projectile speed = 225 meters per second.
  • Its projectile considered to be BallisticExplosive and applies Ballistic_SMG damage type, it gets damage bonuses from Armor Piercing Rounds, Fragmentation Rounds (extra radius) and Destroyer Of Worlds (capable of triggering Nukes) skills. However it does not work with High Impact Rounds skill due to former only working with Ballistic_Shell damage types.
  • Direct hit with each projectile does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a bullet), then explosive (only does damage to body).
  • Projectile will collide with either - hitzone or a collision cylinder.
  • Damage type group: Ballistic_SMG, Explosive.

Gallery