Seeker Six

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Killing Floor 2 item
Seeker Six
 9
MAGAZINE SIZE 6
SPARE AMMO CAPACITY 84
DAMAGE
285
FIRE RATE
200
ACCURACY
100
PENETRATION
0
"Fire mode launches an unguided rocket."
"Aiming in altfire actives a targeting laser and enables guided rockets."
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
General Information
Pricing 1500
Ammo Cost 55
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 6 + 18
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Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

The Seeker Six is one of the two Demolitionist's tier 4 weapons. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.

Description

"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."

Flavor Text

"A versatile, high-explosive weapon that can track and engage multiple targets at once."

Technical Information

Damage (projectile impact) = 125.
Damage (explosion) = 160.
Damage (bash) = 29.

This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.
Damage Type Group: Ballistic_Shell, Explosive.

Explosion Radius (rocket) = 3.5m.
Explosion Falloff (rocket) = Exponential (power or 2).

Rate Of Fire = 171.
Rate Of Fire (lock-on mode) = 200.

Reload Time = 2.96s.
Reload Time (elite) = 2.44s.

Equip Time = 0.53s.
Putdown Time = 0.50s.

Weapon Powers:
Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.

Upgrades

Upg1 (1500): Base damage x1.125, Base weight + 1.

Notes

  • Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode. Fully-automatic in free fire mode. Semi-automatic when firing in lock-on mode without aiming down the sights. For every locked target will fire one rocket in rapid session.
  • Minimum travel distance for projectile to explode = 3.32m.
  • Projectile travel speed = 50m/s.
  • Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
  • Projectile will collide with either - ZED's hitzone or a collision cylinder.

Trivia

  • Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
  • In Perilous Plunder update Seeker Six got several buffs including increased impact (120 -> 125) and explosive (125 -> 160) damage and bigger explosion radius (2.5m -> 3.5m). During beta 1 it also had minimum safety distance of only 1.41 meters, in beta 2, however, it got reverted to prevent its user from taking self-damage.
  • Oddly enough has slightly faster rate of fire and less recoil in lock-on mode which itself can be avoided by firing weapon without aiming down the sights.

Gallery