HRG Teslauncher
Killing Floor 2 item | |||
7
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MAGAZINE SIZE | 30 | ||
SPARE AMMO CAPACITY | 240 | ||
DAMAGE | 68 | ||
FIRE RATE | 500 | ||
ACCURACY | 68 | ||
PENETRATION | 5 | ||
• "Firemode is full-auto only." • "Alt-fire to fire EMP grenades." • "With this electric, eco-friendly weapon you can slay hundreds of Zeds without harming the planet." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 62 | ||
Weapon Type | Electric Weapon | ||
Weapon Information | |||
Starting Ammo | 30 + 60 | ||
Secondary Attack | |||
Ammo Type | EMP Grenade | ||
Magazine Size | 1 | ||
Spare Ammo Capacity | 9 | ||
Damage | 75 | ||
Fire Rate | 27 | ||
Starting Ammo | 1 + 1 | ||
The HRG Teslauncher is one of the Berserker's tier 4 weapons. It is a modified version of Field Medic's HMTech-501 Grenade Rifle adjusted to fire microwave projectiles akin to Helios Rifle. For its secondary attack HRG Teslauncher uses underbarrel grenade launcher to fire EMP grenades. This weapon to be the first fully automatic firearm (assault rifle) in Berserker's arsenal. HRG Teslauncher is also capable of setting ZEDs on fire with its projectiles.
Description
"Firemode is full-auto only. Alt-fire to fire EMP grenades."
Flavor Text
"With this electric, eco-friendly weapon you can slay hundreds of Zeds without harming the planet."
Technical Information
Damage = 47, Afterburn (DOT damage scale / duration / interval) = x0.3 / 2s / 0.5s.
Damage type = Microwave (projectile damage), Ballistic_Shell (grenade impact), Fire (afterburn) and EMP (grenade explosion).
Bash:
Damage = 26, Rate Of Fire = 54.
Rate Of Fire:
Projectiles = 500 RPM.
Grenades = 27 RPM.
Projectile speed = 225 m/s, Grenade speed = 40 m/s, Spread factor (for both) = 0.0085.
Even outside of the ZED Time this weapon fires projectiles.
Grenade:
Impact damage = 50.
Explosion damage = 25.
Radius = 3.5m, Linear falloff.
Reloading:
Reload (half / dry) = 2.70s / 2.44s.
Grenade reload = 2.21s.
Time (equip) = 0.88s.
Time (put down) = 0.73s.
Weapon powers:
Burn power (afterburn, per DOT tick) = 8.5.
Burn power (projectile) = 8.
EMP power (grenade explosion) = 100.
Gun hit power (grenade impact) = 275.
Gun hit power (projectile) = 30.
Knockdown power (grenade impact) = 125.
Melee hit power (grenade explosion) = 100.
Microwave power (projectile) = 45.
Penetration power (projectile) = 5.
Stumble power (grenade impact) = 200.
Stumble power (projectile) = 18.
Upgrades
Upg1 (1500): Base damage x1.2, Base weight + 1.
Notes
- Primary attack (EMP projectiles) sets ZEDs on fire.
- Gets damage bonus from Butcher skill. Gets increased headshot damage through Berserker's Smash skill. Gets damage bonus from Parry skill as well,
should player parry an attack with their melee and then swap to this weapon. Neither of skills, however, affects its rate of fire.
- Survivalist is the only perk to inflict incresed damage with HRG Teslauncher's afterburn (up to 15% more). Other perks do not alternate its damage or duration at all.
- Unlike HMTech-501, the grenade launcher of this rifle does not have force reload delay, reload animation begin right after it was fired.
- The amount of recoil depends on the player's stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Gallery
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HRG Teslauncher render