Dragonsbreath
Killing Floor 2 item | |||
5
|
+ | ||
MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 60 | ||
DAMAGE | 210 | ||
FIRE RATE | 87 | ||
ACCURACY | 25 | ||
PENETRATION | 2 | ||
• "Fire mode is pump-action only." • "A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too." | |||
General Information | |||
Pricing | 650 | ||
Ammo Cost | 30 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 6 + 18 | ||
The Dragonsbreath (formerly known as Incendiary Trench Gun) is one of the Firebug's tier 2 weapons. A stalwart of wars over, this rugged shotgun has significant stopping power. Loaded with Dragon's Breath incendiary shells to set foes alight. As a part of multi-perk weapon system Dragonsbreath also belongs to the arsenal of Support. Unlike other weapons focused around the fire, the Dragonsbreath is guaranteed to spawn a lingering source of damage (residual flame) with every projectile.
Description
"Fire mode is pump-action only."
Flavor Text
"A shotgun using Dragon's Breath Incendiary Rounds. Not only deadly, but looks wonderful too."
Technical Information
Damage (per pellet) = 35.
Pellets (amount) = 6.
Damage (buttstock bash) = 25.
Residual Flames:
Chance To Spawn = 100% (per pellet).
Damage = 8, Radis = 1.5m, Linear falloff, Duration = 2s, Interval = 0.5s.
Residual flame DOT damage scale = x0.7 (of single residual flame, e.g. 8x0.7), Duration = 2.7s, Interval = 0.5s.
Spread Factor = 0.16.
Direct hits and residual flames set ZEDs on fire.
DOT duration = 2.7s, DOT interval = 0.5s, DOT damage scale (of pellet damage) = x0.7.
Note: Amount of the damage per DOT tick is calculated based on the damage of the single pellet - it does not matter how many pellets hit the target, the DOT damage will be the same.
Damage Type = Ballistic (pellet), Fire (DOT).
Damage Type Group = Shotgun.
Rate Of Fire = 87 RPM.
Rate Of Fire (bash) = 52.
Reload happens in 3 stages - pre-reload draw (only happens on non dry reloads), inserting first shell (only happens on dry reload, takes more time that all next shells) and then player repeatedly inserts ammunition:
Reload 1 (elite, if not empty, preparation draw) = 0.46s.
Reload 1 (if not empty, preparation draw) = 0.58s.
Reload 2 (elite, if empty, 1st shell) = 1.28s.
Reload 2 (if empty, 1st shell) = 1.67s.
Reload 3 (each next shell) = 0.55s.
Reload 3 (elite, each next shell) = 0.36s
Equip Time = 0.44s.
Putdown Time = 0.48s.
Weapon Powers:
Burn power (pellet direct hit) = 20.
Burn power, per DOT or residual flame tick = 10.
Gun hit power (pellet direct hit) = 12.
Penetration power = 2.
Stumble power (pellet direct hit) = 21
Upgrades
Upg1 (600): Base damage x1.1, Base weight + 1.
Upg2 (700): Base damage x1.2, Base weight + 2.
Upg3 (1500): Base damage x1.3, Base weight + 3.
Notes
- DOT damage is calculated of only one pellet.
- Every pellet spawns a residual flame.
- Pellets affected by gravity.
- Player's stance has no effect on the pellet spread.
Strategy
Gains all the perk bonuses from Support thanks to multi-perk weapon system.
Trivia
Before Neon Nightmares update the Dragonsbreath had different damage profile: 26 x 8 instead of 35 x 8. It was firing slightly faster (86 vs 77 rpm), only had 10% chance / projectile to spawn a residual flame (which was also not affected by Firebug's Ground Fire skill). The residual flames were also used to have longer duration: 10 seconds for Firebug and 5 seconds for other perks opposite to current 2.5 seconds.
Gallery
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Dragonsbreath