Seeker Six
Killing Floor 2 item | |||
9
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MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 84 | ||
DAMAGE | 285 | ||
FIRE RATE | 200 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode launches an unguided rocket." • "Aiming in altfire actives a targeting laser and enables guided rockets." • "A versatile, high-explosive weapon that can track and engage multiple targets at once." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 55 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 6 + 18 | ||
The Seeker Six is one of the two Demolitionist's tier 4 weapons, the other being RPG-7. It is magazine-fed rocket launcher with the built-in auto-targeting system that allows its projectiles to lock-on onto ZEDs.
Description
"Fire mode launches an unguided rocket. Aiming in altfire actives a targeting laser and enables guided rockets."
Flavor Text
"A versatile, high-explosive weapon that can track and engage multiple targets at once."
Technical Information
Damage (projectile impact) = 125.
Damage (explosion) = 160.
Damage (bash) = 29.
This weapon does two types of the damage - direct hit that only affect your initial target and AOE explosion of the rocket.
Damage Type Group: Ballistic_Shell, Explosive.
Explosion Radius (rocket) = 3.5m.
Explosion Falloff (rocket) = Exponential (power or 2).
Rate Of Fire = 171.
Rate Of Fire (lock-on mode) = 200.
Reload Time = 2.96s.
Reload Time (elite) = 2.44s.
Force Reload Time (reload delayed for) = 0.4s.
Equip Time = 0.53s.
Putdown Time = 0.50s.
Weapon Powers:
Gun hit power (rocket direct hit) = 68.
Knockdown power (rocket direct hit) = 50.
Knockdown power (rocket explosion) = up to 40.
Stumble power (rocket direct hit) = 100.
Stumble power (rocket explosion) = up to 70.
Upgrades
Upg1 (1500): Base damage x1.125, Base weight + 1.
Notes
- Up to 6 targets can be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.
- Does not lock on cloaking targets such as Stalkers.
- Minimum travel distance for projectile to explode = 1.41m.
- Projectile travel speed = 50m/s.
- Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
- Projectile will collide with either - ZED's hitzone or a collision cylinder.
Trivia
- Despite the common misconception, the Seeker Six rocket does ballistic damage at any range, regardless if it is armed or not.
- Due to detonation safety distance of 3.31 meters and explosion radius of 2.5 meters it is impossible for users to hurt themselves with their own rockets.
Gallery
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Seeker Six