Demolitionist (Killing Floor 2)
Killing Floor 2 perk | |||||
Demolitionist | |||||
General Information | |||||
XP Objectives | |||||
• Dealing Demolitionist weapon damage. | |||||
• Killing Fleshpounds with Demolitionist weapons. | |||||
Starting Loadout | |||||
HX25 Grenade Pistol | 9mm Pistol | ||||
Utility Knife | 1/2 Stick of Dynamite | ||||
Perk Information | |||||
Role | |||||
• Medium Range | |||||
• Rear Rank | |||||
• Destroying Groups of Zeds | |||||
• Destroying Large Zeds | |||||
Strength | |||||
• Area of Effect Weapons | |||||
• High Damage Output | |||||
• Effective Against Fleshpounds | |||||
Weakness | |||||
• Minimum Range on Some Weapons | |||||
• Limited Ammunition | |||||
• Low Rate of Fire | |||||
Target Priority | |||||
HIGH | |||||
MEDIUM | |||||
LOW | |||||
Related Achievements | |||||
Console Achievements / Trophies | |||||
The Demolitionist is the raging storm that destroys masses of ZEDs with each stick of dynamite, grenade or a rocket. Armed with a variety of explosive devices, Demolitionists wield an immense amount of destructive potential and can quickly turn around an entire battle with a few well-placed shots. Demolitionists can supply your squad with additional grenades while in the field and add explosive traps to any welded door, allowing them to unleash explosive hell even when they are elsewhere.
General Information
Armed with a variety of explosive devices, Demolitionists wield an immense amount of destructive potential and can quickly turn around an entire battle with a few well-placed shots. Demolitionists can supply your squad with additional grenades while in the field and add explosive traps to any welded door, allowing them to unleash explosive hell even when they are elsewhere.
Demolitionist skill choices let them focus on either taking down big lone targets like Scrakes and Fleshpounds by landing precise devastating blows or to unleash a hailstorm of explosives with improved AOE coverage and massive crowd control intensity.
Weapon List
300 |
4 |
HX25 Grenade Pistol | ||
650 |
3 |
C4 Explosives | ||
650 |
6 |
M79 Grenade Launcher | ||
1500 |
9 |
RPG-7 | ||
1500 |
9 |
Seeker Six | ||
1200 |
6 |
M16 M203 Assault Rifle | ||
1200 |
6 |
Pulverizer | ||
2000 |
9 |
M32 Grenade Launcher | ||
1500 |
8 |
Husk Cannon | ||
--- |
--- |
9mm Pistol | ||
150 |
2 |
Dual 9mm Pistols | ||
--- |
--- |
Utility Knife | ||
40 |
--- |
1/2 Stick of Dynamite |
Bonus Experience
Demolitionists receive bonus XP for killing Fleshpounds with on-perk weapons.
Perk Bonuses
This table represents the passive stat bonuses the Demolitionist receives.
Perk Weapon Damage
|
max. 25%
|
( Perk weapon damage increased by 1% per level )
| |
Explosive Resistance
|
max. 60%
|
( Increase explosive resistance by 2% per level plus 10% base )
| |
Extra Explosive Ammo
|
max. +5
|
( Increase amount of explosive ammo per weapon by 1 per 5 levels )
| |
+Grenade Supplier
|
|
( Provide grenades to teammates )
| |
+Door Traps
|
|
( Setup explosive traps )
| |
+Reactive Armor
|
|
( Once per wave escape the death by emitting explosion around you )
| |
Perk Skills
This table represents the active abilities the Demolitionist has access to. You have the option of choosing one per tier.
Technique
| ||||
Bombardier | 5
|
Shock Trooper | ||
Increase damage of explosive perk weapons by 25%. | Reload perk weapons faster and increase their knockdown and stumble power by 25%. | |||
Explosives
| ||||
High Impact Rounds | 10
|
Extra Rounds | ||
Increase direct hit damage with explosive weapons by 25%. | Increase the maximum ammo for explosive perk weapons by 5. | |||
Advanced Techniques
| ||||
Sonic Resistant Rounds | 15
|
Fragmentation Rounds | ||
Your explosives are immune to the siren's scream and will always explode. | Increase area of effect of explosive perk weapons by 50%, but decrease damage by 30%. | |||
Weapon Techniques
| ||||
Armor Piercing Rounds | 20
|
Concussive Rounds | ||
Increase damage of direct hits to critical areas with perk weapons by 50%. | Increase reaction, stun, stumble, and knockdown power of perk weapons by 50%. | |||
Advanced Explosives
| ||||
ZED TIME - Destroyer of Worlds | 25
|
ZED TIME - Mad Bomber | ||
During ZED Time, your explosives dish out massive radiation damage, poisoning ZEDs, and explosive rounds will explode at any range. | During ZED Time, you shoot and reload in near real-time, the area of effect of perk weapons increases by 25%, and explosive rounds will explode at any range. |
Actual Stats
Armor Piercing Rounds (extra damage, on crit zone) | 50% |
Bombardier (extra damage) | 25% |
Concusive Rounds (gun / melee hit power multiplier) | x1.5 |
Concusive Rounds (knockdown power multiplier) | x1.5 |
Concusive Rounds (stumble power multiplier) | x1.5 |
Concusive Rounds (stun power multiplier) | x1.5 |
Destroyer of Worlds (DOT damage type) | toxic |
Destroyer of Worlds (DOT duration of radiation cloud) | 5s |
Destroyer of Worlds (DOT interval of radiation cloud) | 0.3s |
Destroyer of Worlds (DOT scale of radiation cloud) | x1 |
Destroyer of Worlds (instant explosion always has a radius of) | 3m |
Destroyer of Worlds (instant explosion damage multiplier) | x1.5 |
Destroyer of Worlds (instant explosion damage type) | Explosive |
Destroyer of Worlds (poison power of radiation cloud) | 1000 |
Destroyer of Worlds (projectile explodes at any range) | yes |
Destroyer of Worlds (radiation cloud damage interval) | 1s |
Destroyer of Worlds (radiation cloud damage) | 20 |
Destroyer of Worlds (radiation cloud duration) | 8s |
Destroyer of Worlds (radiation cloud falloff exponent) | 0 (none) |
Destroyer of Worlds (radiation cloud radius) | 3m |
Extra Rounds (extra rounds, per on-perk weapon) | +5 |
Fragmentation Rounds (explosion damage multiplier) | x0.7 |
Fragmentation Rounds (explosion radius multiplier) | x1.5 |
High Impact Rounds (extra damage, ballistic_shell part) | 25% |
Mad Bomber (explosion radius multiplier) | x1.25 |
Mad Bomber (projectile explodes at any range) | yes |
Mad Bomber (resistance to slow-mo, on firing) | 90% |
Shock Trooper (faster reloading) | yes |
Shock Trooper (knockdown power multiplier) | x1.1 |
Sonic Resistant Rounds (projectiles immune to sonic) | yes |
Perk Notes
- Damage modification (passive + skills): Passive damage bonus, Door Traps, Bombardier, High Impact Rounds and Armor Piercing Rounds skills affecting damage of all on-perk weapons (including Knife) or on-perk damage types. Damage ROUNDED.
- Skill (Armor Piercing Rounds): Any hit zone that has damage scale multiplier higher than 1 is "critical". Due to their nature, explosions do damage only to the body health and does not trace hit zones so this skill will apply additional damage only through the ballistic impact.
- Skill (Concusive Rounds): Skill increases knockdown / stun / stumble / gun hit / melee hit power for all on-perk damage types. Knockdown power multiplier of this skill stack with the Shock Trooper as a sum, total multiplier = 1 + 0.5 + 0.1 = 1.6.
- Skill (Destroyer of Worlds): Initial explosion does x1.5 more damage than base value (and also supposed to have x1.35 wider radius, although this part does not work due to replacement of explosion-responsible actor class). For the duration of radiation cloud its damage drops down to 20 points of toxic damage. Initial explosion and radiation cloud have radius of 3 meters, cloud does damage for total of 8 seconds within 1 second intervals. Additionally ZED start suffering from the toxic DOT: duration - 5 seconds, interval - 0.3 seconds, damage scale of radiation cloud - x1.
- Skills (Destroyer of Worlds, Mad Bomber): Players take no self damage when utilizing either of skills. Mad Bomber's explosion radius bonus (x1.25) works all the time, even outside of ZED Time.
- Skill (Extra Rounds): C4 Explosives and Dynamite Grenades does not recieve additional ammunition.
- Skill (Fragmentation Rounds): Explosion radius multiplier of this skill stack with the Mad Bomber as a sum, total multiplier = 1.5 + 0.25 = 1.75. This skill decreases not only explosive damage but also ballistic (impact) damage of the projectile. Damage penalty of this skill also affects blunt (melee) part of the Pulverizer.
- Skill (High Impact Rounds): Only ballistic part of the projectile does additional damage.
- Skill (Shock Trooper): Skill activates elite reload animations for weapons, their durations can be found at respective pages. However it has different effect on M32 Grenade Launcher. While this weapon does not have elite reload, this skill instead multiply its reload time values by x0.8.
On-perk Weapons
Following weapons and damage types are associated with the Demolitionist. They are getting damage bonuses and buffs to their attributes from the respective skills:
Weapons | Damage Types |
---|---|
AssaultRifle_M16M203 (bullet damage is NOT affected by skills) | Ballistic_HX25Impact, Ballistic_HX25SubmunitionImpact, Explosive_HX25, ExplosiveSubmunition_HX25 |
Blunt_Pulverizer (both - melee and explosion DO get the bonuses) | Ballistic_M16M203, Ballistic_M203Impact, Explosive_M16M203 |
DynamiteGrenade | Ballistic_M32Impact, Explosive_M32 |
GrenadeLauncher_HX25 | Ballistic_M79Impact, Explosive_M79 |
GrenadeLauncher_M32 | Ballistic_RPG7Impact, Explosive_RPG7, Explosive_RPG7BackBlast |
GrenadeLauncher_M79 | Ballistic_Seeker6Impact, Explosive_Seeker6 |
HuskCannon | Bludgeon_Pulverizer, Bludgeon_PulverizerBash, Bludgeon_PulverizerHeavy, Explosive_Pulverizer |
Knife_Demolitionist | Explosive_C4 |
RocketLauncher_RPG7 | Explosive_DoorTrap |
RocketLauncher_Seeker6 | Explosive_DynamiteGrenade |
Thrown_C4 | Explosive_Sacrifice, Toxic_DemoNuke |
HuskCannonDot (child of Fire) |
Strategy
Keep your eyes on the small ZEDs like Crawlers and Stalkers - as a "big ZED hunter" you are quite vulnerable to sudden close range attacks. Getting M16 for self-defense purposes is a wise choice.
Don't forget that Scrake resists to explosive damage but extremely vulnerable to ballistic impact of the RPG-7 rocket.
Boost the Dynamite's stun power by picking up Concussive Rounds. This will let you stun Scrakes and unraged Fleshpounds for a safer kills.
Work together - combine the passive ability to set up door traps with Support's ability to repair destroyed doors. For better effect don't forget to keep the door "alive" until it would have enough ZEDs behind it.
Despite the fact that Fragmentation Rounds skill actually decreases the damage done by explosives it still improves the lethal (kill) radius of the projectile if you use it against small ZEDs like Clots, Crawlers and Stalkers. On the other hand these Sirens could be a real problem without Sonic Resistant Rounds.
As a Nuke Demolitionist if you are being surrounded by ZEDs and ZED Time occurs, shoot under your feet - not it just kill and poison all nearby ZEDs but also will not harm you whatsoever. But don't try it with the Mad Bomber, it will hurt you badly.
Trivia
- According to the character's favourite weapon lines, Anton Strasser, Ana Larive and Lt. Bill Masterson and Hayato Tanaka are the Demolitionist of the team. Although Ana Larive is the only character that has 4 explosive weapons among her favourites.
- Oddly enough the Demolitionist gains no damage bonuses towards the M16's bullets at all. For the reference the HX25's pellet impacts (which counted as "ballistic shotgun") are actually being affected by passive bonus and by Bombardier, High Impact Rounds and Armor Piercing Rounds skills.