Road Redeemer

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Killing Floor 2 item
Road Redeemer
 5
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
90
FIRE RATE
54
ACCURACY
2
PENETRATION
0
"Primary - fast blunt attack, Hold Primary for combo attack."
"Secondary - heavy blunt attack."
"Alt - block/parry."
"Be the slugger you always wanted to be! Remember to clean after every use."
General Information
Pricing 850
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.6
Parry (multiplier for incoming damage) ×0.5
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies


The Road Redeemer is the Berserker's tier 2 weapon. In offline solo play this weapon is only available to owners of Tripwire Intervactive's another title, Road Redemption, however should the player owning this weapon join the public server it is become available to everyone as a shared content. This weapon basically resembles Katana, however does have slower attack speed and different type of the inflicted damage - bludgeoning opposite to katana's slashing.

Description

"Primary - fast blunt attack, Hold Primary for combo attack. Secondary - heavy blunt attack. Alt - block/parry."

Flavor Text

"Be the slugger you always wanted to be! Remember to clean after every use."

Technical Information

Damage:
Primary = up to 68, Alt-fire = up to 90, Bash = up to 68.
Damage type (all attacks) = Bludgeon.

Rate Of Fire:
Primary (combo) = 128, Alt-fire = 54, Alt-fire (right-to-left) = 61, Alt-fire (bash) = 59.

Weapon Powers:
Stumble power: Primary = 30, Alt-fire = 60, Bash = 100.
Melee hit power = 100 (all attacks).

Maximim hit range = 1.9m.

Block:
Block damage multiplier = x0.6.
Parry damage multiplier = x0.5.
Parry: Strength = 4, Duration = 0.47s.

Time (equip) = 0.80s.
Time (put down) = 0.77s.

Upgrades

Upg1 (600): Base damage x1.2, Base weight + 1.
Upg2 (700): Base damage x1.4, Base weight + 2.
Upg3 (1500): Base damage x1.6, Base weight + 3.

Notes

  • Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.