HRG Medic Missile: Difference between revisions
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==Trivia== | ==Trivia== | ||
*Unlike regular RPG-7, rocket of the HRG Medic Missile does no additional damage to [[Scrake_(Killing_Floor_2)|Scrakes]]. | *Unlike regular [[RPG-7]], rocket of the HRG Medic Missile does no additional damage to [[Scrake_(Killing_Floor_2)|Scrakes]]. | ||
*Shares same traits for its backblast explosion as a regular RPG, including damage type meaning that backblast specifically is on-perk for Demolitionist. | *Shares same traits for its backblast explosion as a regular RPG, including damage type meaning that backblast specifically is on-perk for Demolitionist. | ||
Revision as of 01:29, 18 November 2022
Killing Floor 2 item | |||
7
|
|||
MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 22 | ||
DAMAGE | 500 | ||
FIRE RATE | 20 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fires rockets that creates a healing gas explosion on impact." • "Read the package leaflet before use." | |||
General Information | |||
Pricing | 1600 | ||
Ammo Cost | 25 | ||
Weapon Type | Explosive | ||
Weapon Information | |||
Starting Ammo | 1 + 6 | ||
The HRG Medic Missile is one of the Field Medic's tier 4 weapons. It is an alternative version of the Demolitionist's RPG-7 launcher whose projectiles create a healing gas explosion on impact. Projectile of this weapon is a less powerful version of the RPG-7 rocket, doing less damage and applying less incap powers. The explosion is instaneous, applying damage and healing only once, leaving no healing or damaging clouds behind. However it is still capable of poisoning ZEDs via damage over time.
Description & Flavor Text
- "Fires rockets that creates a healing gas explosion on impact."
- "Read the package leaflet before use."
Technical Information
Damage:
- Projectile impact = 100.
- Bash = 27.
Explosion:
- Damage = 400.
- Backblast damage = 150.
- Radius = 3 meters.
- Backblast radius = 3.5 meters.
- Falloff (rocket / backblast) = 2 (exponential) / 1 (linear).
- Damage Over Time (damage / interval / duration) = 100x0.2 / 6.5s / 0.5s.
Rocket applies DOT damage of 100 with scale of x0.2 = 20 dmg / tick.
Rate Of Fire:
- Semi-auto only = 20 RPM.
- Bash = 53.
Damage Type = Ballistic_Shell, Toxic, Explosive.
Reload Time (dry only) = 0.4s + 2.56s:
Equip Time = 0.60s, Putdown Time = 0.60s.
Weapon Powers:
- Gun hit power (rocket impact) = 45.
- Knockdown power (backblast explosion) = up to 300.
- Knockdown power (rocket explosion) = up to 50.
- Poison power (per DOT tick) = 100.
- Stumble power (backblast explosion) = up to 500.
- Stumble power (rocket explosion) = up to 200.
- Stumble power (rocket impact) = 10.
Upgrades
Upgrade 1 (1500): Base damage x1.1 (110 impact, 440 explosion), Base weight + 1 (8 total).
Notes
- Rocket explosion heals players for 50 HP (affected by Field Medic's and Survivalist's bonuses). Explosion does not leave any kind of lingering (long-lasting) clouds, healing or damaging.
- Backblast explosion is directional. Angle, degrees = 90.
- Direct hit with the rocket does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body). Ballistic damage applied at all ranges, whether rocket exploded or not.
- Rocket (distance to detonate) = 3.87s.
- Rocket will collide with either - hitzone or a collision cylinder.
Trivia
- Unlike regular RPG-7, rocket of the HRG Medic Missile does no additional damage to Scrakes.
- Shares same traits for its backblast explosion as a regular RPG, including damage type meaning that backblast specifically is on-perk for Demolitionist.
Gallery
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HRG Medic Missile render