HRG Stunner: Difference between revisions
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*Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
*Consumes 5 units of ammo for one alt-fire shot. [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor (primary / alt-fire) = 0.005 / 0.025. | *Consumes 5 units of ammo for one alt-fire shot. [[Mechanics_(Killing_Floor_2)#Weapons_-_Recoil_and_spread|Spread]] factor (primary / alt-fire) = 0.005 / 0.025. | ||
*[[Support_(Killing_Floor_2)|Support]]'s ''Tight Choke'' skill affects spread of this weapon (although it is already small). | |||
*In or outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]], this weapon always fires projectiles. Primary projectile speed = 70 m/s, alt-fire projectile speed = 225 m/s. | *In or outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]], this weapon always fires projectiles. Primary projectile speed = 70 m/s, alt-fire projectile speed = 225 m/s. | ||
Revision as of 09:57, 17 November 2021
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 25 | ||
SPARE AMMO CAPACITY | 225 | ||
DAMAGE | 60 | ||
FIRE RATE | 400 | ||
ACCURACY | 70 | ||
PENETRATION | 2 | ||
• "Firemode is full-auto only." • "Alt-fire to fire several rounds in a concentrated shot that explodes like a minor version of a flashbang." • "A perfect weapon when you run out of flashbangs." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 36 | ||
Weapon Type | Shotgun | ||
Alternative Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 25 + 25 | ||
Secondary Attack | |||
Ammo Type | Explosion | ||
Damage | 60 | ||
Fire Rate | 120 | ||
Ammo Consumption (per use) | 5 | ||
Impact + explosion damage 20 + 40 | |||
The HRG Stunner is one the SWAT's tier 4 weapons. It is an alternative version of the AA-12 Auto Shotgun that shoots 12-gauge steel slug rounds for its primary attack. Its secondary fire mode consumes several rounds to fire a concentrated flashbang shot that explodes and stuns the enemies. HRG Stunner is a projectile weapon, slugs move at rather slow speed of only 70 meters per second (for comparison other SWAT weapons are either hitscan or have 2-3 times faster projectiles) so careful aiming and prediction is required when picking targets from afar.
Description & Flavor Text
- "Firemode is full-auto only. Alt-fire to fire several rounds in a concentrated shot that explodes like a minor version of a flashbang."
- "A perfect weapon when you run out of flashbangs."
Technical Information
Damage:
- Primary impact = 60.
- Alt-fire impact = 20.
- Alt-fire explosion = 40.
- Buttstock bash = 26.
Damage Type = Ballistic, Explosive.
Damage Type Group = SMG.
Explosion:
- Radius = 3 meters (300 units).
- Falloff exponent = 2.
Rate Of Fire:
- Primary (full-auto) = 400 RPM.
- Alt-fire (semi-auto) = 120 RPM.
- Buttstock bash = 50.
Reload Time:
- Tactical Reload:
- Normal = 2.99s.
- Elite = 2.02s.
- Dry Reload:
- Normal = 2.97s.
- Elite = 2.10s.
Equip Time = 0.52s, Putdown Time = 0.56s.
Weapon Powers:
- Gun hit power (primary) = 25.
- Knockdown power (primary) = 25.
- Penetration power (primary) = 2.
- Stumble power (primary / alt-fire) = 35 / up to 40.
- Stun power (explosion) = up to 160.
Upgrades
- Upgrade 1 (1500): Base damage x1.15 (69 primary, 23 + 46 = 69 alt-fire), Base weight + 1 (7 total).
Notes
- Amount of the recoil depends on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
- Consumes 5 units of ammo for one alt-fire shot. Spread factor (primary / alt-fire) = 0.005 / 0.025.
- Support's Tight Choke skill affects spread of this weapon (although it is already small).
- In or outside of the ZED Time, this weapon always fires projectiles. Primary projectile speed = 70 m/s, alt-fire projectile speed = 225 m/s.
Gallery
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HRG Stunner render