Dual Rhinos: Difference between revisions
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The '''Dual Rhinos''' revolvers are the [[Gunslinger|Gunslinger's]] ''tier 3'' | The '''Dual Rhinos''' revolvers are one of the [[Gunslinger|Gunslinger's]] ''tier 3'' weapons. Each of the revolvers can be wielded or sold/dropped [[Rhino|separately]]. It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the [[Specimens_(Killing_Floor_2)|ZEDs]] or a surface. | ||
In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content. | ||
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<div class="toclimit-3">__TOC__</div> | <div class="toclimit-3">__TOC__</div> | ||
==Description== | ==Description & Flavor Text== | ||
''"- Fire mode shoots fragmentation rounds. Fragmentation rounds explode on impact and fire 3 shrapnel pieces. Alt-fire switches aiming styles when using iron sights."'' | |||
''" | ''"- Shreds through Zeds like butter twice as much!"'' | ||
==Technical Information== | ==Technical Information== | ||
'''<big>Damage:</big>''' | |||
*Bullet impact = 75. | |||
*Shrapnel = 80 x 3 (3 shards spawned upon impact). | |||
*Bash = 24. | |||
'''<big>Shrapnel:</big>''' | |||
*Shrapnel is spawned upon impact with the target or a surface. | |||
*Does no damage to the initial target which is only getting hit by the bullet. | |||
*Gets all the damage bonuses of Gunslinger perk and upgrades. | |||
*Is capable of hitting certain body parts of the [[Specimens (Killing Floor 2)|ZEDs]] such as head but does not trigger ''Rack 'Em Up'' stacks on its own. | |||
*Has the same penetration power as a bullet. There is no penetration power loss when it spawns upon impact with the ZED, regardless of its [[Mechanics (Killing Floor 2)#Weapons - Penetration power|penetration]] resistance. All further impacts will reduce this power normally. | |||
*With the minor deviation follows the specular reflection pattern - angle at which its hits is equal to the angle at which it is reflected. | |||
'''<big>Rate Of Fire:</big>''' | |||
*Semi-auto only = 600 RPM. | |||
*Bash = 89. | |||
* | |||
* | |||
'''<big>Damage Type = Ballistic (bullet), Piercing (shrapnel).</big>''' | |||
'''<big>Damage Type Group = Handgun.</big>''' | |||
Damage Type Group = Handgun.< | |||
Even outside of [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]] these are | Even outside of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_ZED_Time|ZED Time]] these are not a hitscan weapons, they always fire projectiles. Projectile speed = 180 m/s. | ||
[[Mechanics (Killing Floor 2)#Weapons - Reloading|Reload]] Time | '''<big>[[Mechanics (Killing Floor 2)#Weapons - Reloading|Reload]] Time:</big>''' | ||
Reload | * '''Tactical Reload:''' | ||
** Normal = 3.65s, | |||
** Elite = 2.06s. | |||
* '''Dry Reload:''' | |||
** Normal = 3.65s, | |||
** Elite = 2.11s. | |||
Equip Time = 0.34s | '''<big>Equip Time = 0.34s, Putdown Time = 0.48s.</big>''' | ||
Putdown Time = 0.48s.< | |||
[[ | '''<big>Weapon [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|Powers]]:</big>''' | ||
Gun hit power (bullet) = 100. | *Gun hit power (bullet) = 100. | ||
Gun hit power (shrapnel) = 300. | *Gun hit power (shrapnel) = 300. | ||
Knockdown power (bullet) = 15. | *Knockdown power (bullet) = 15. | ||
Penetration power = 2 (shrapnel has the same penetraion power as a bullet). | *Penetration power = 2 (shrapnel has the same penetraion power as a bullet). | ||
Stumble power (bullet) = 20. | *Stumble power (bullet) = 20. | ||
==Upgrades== | ==Upgrades== | ||
Upgrade 1 (700): Base damage x1.25 '''(93 per bullet, 100 per shard)''', Base weight + 2 '''(6 total)'''. | |||
Upgrade 2 (1500): Base damage x1.4 '''(105 per bullet, 112 per shard)''', Base weight + 4 '''(8 total)'''. | |||
==Notes== | ==Notes== | ||
*In PC version of the [[Killing Floor 2|game]], for testing purposes players may acquire these weapons by typing following [[Useful Console Commands (Killing Floor 2)#Gameplay Commands|cheat]] commands in console while in solo play: | *In PC version of the [[Killing Floor 2|game]], for testing purposes players may acquire these weapons by typing following [[Useful Console Commands (Killing Floor 2)#Gameplay Commands|cheat]] commands in console while in solo play: | ||
**''EnableCheats'' | **''EnableCheats'' | ||
**''GiveWeapon KFGameContent.KFWeap_Pistol_ChiappaRhinoDual'' | **''GiveWeapon KFGameContent.KFWeap_Pistol_ChiappaRhinoDual'' | ||
* While the [[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|penetration power]] of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally. | *While the [[Mechanics_(Killing_Floor_2)#Weapons_-_Penetration_power|penetration power]] of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally. | ||
* Despite the description, technically there is no explosion when bullet hits surface. | *Despite the description, technically there is no explosion when bullet hits surface. | ||
*Amount of recoil | *Amount of the recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest amount of the recoil. | ||
== Gallery == | == Gallery == | ||
<gallery mode="packed" heights="275"> | <gallery mode="packed" heights="275"> | ||
File:Kf2 rhino render.jpg| | File:Kf2 rhino render.jpg|Rhino render | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} |
Revision as of 11:44, 28 October 2021
Killing Floor 2 item | |||
4
|
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MAGAZINE SIZE | 12 | ||
SPARE AMMO CAPACITY | 108 | ||
DAMAGE | 75 | ||
FIRE RATE | 600 | ||
ACCURACY | 50 | ||
PENETRATION | 2 | ||
• "Fire mode shoots fragmentation rounds." • "Fragmentation rounds explode on impact and fire 3 shrapnel pieces." • "Alt-fire switches aiming styles when using iron sights." • "Shreds through Zeds like butter twice as much!" | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 34 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 12 + 36 | ||
The Dual Rhinos revolvers are one of the Gunslinger's tier 3 weapons. Each of the revolvers can be wielded or sold/dropped separately. It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the ZEDs or a surface.
In offline solo play this weapon is only available for players purchased it from the in-game store or owners of Armory Season Pass, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description & Flavor Text
"- Fire mode shoots fragmentation rounds. Fragmentation rounds explode on impact and fire 3 shrapnel pieces. Alt-fire switches aiming styles when using iron sights."
"- Shreds through Zeds like butter twice as much!"
Technical Information
Damage:
- Bullet impact = 75.
- Shrapnel = 80 x 3 (3 shards spawned upon impact).
- Bash = 24.
Shrapnel:
- Shrapnel is spawned upon impact with the target or a surface.
- Does no damage to the initial target which is only getting hit by the bullet.
- Gets all the damage bonuses of Gunslinger perk and upgrades.
- Is capable of hitting certain body parts of the ZEDs such as head but does not trigger Rack 'Em Up stacks on its own.
- Has the same penetration power as a bullet. There is no penetration power loss when it spawns upon impact with the ZED, regardless of its penetration resistance. All further impacts will reduce this power normally.
- With the minor deviation follows the specular reflection pattern - angle at which its hits is equal to the angle at which it is reflected.
Rate Of Fire:
- Semi-auto only = 600 RPM.
- Bash = 89.
Damage Type = Ballistic (bullet), Piercing (shrapnel).
Damage Type Group = Handgun.
Even outside of the ZED Time these are not a hitscan weapons, they always fire projectiles. Projectile speed = 180 m/s.
Reload Time:
- Tactical Reload:
- Normal = 3.65s,
- Elite = 2.06s.
- Dry Reload:
- Normal = 3.65s,
- Elite = 2.11s.
Equip Time = 0.34s, Putdown Time = 0.48s.
Weapon Powers:
- Gun hit power (bullet) = 100.
- Gun hit power (shrapnel) = 300.
- Knockdown power (bullet) = 15.
- Penetration power = 2 (shrapnel has the same penetraion power as a bullet).
- Stumble power (bullet) = 20.
Upgrades
Upgrade 1 (700): Base damage x1.25 (93 per bullet, 100 per shard), Base weight + 2 (6 total).
Upgrade 2 (1500): Base damage x1.4 (105 per bullet, 112 per shard), Base weight + 4 (8 total).
Notes
- In PC version of the game, for testing purposes players may acquire these weapons by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_Pistol_ChiappaRhinoDual
- While the penetration power of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally.
- Despite the description, technically there is no explosion when bullet hits surface.
- Amount of the recoil depends on player stance and movement. Crouching and aiming down sights gives the lowest amount of the recoil.
Gallery
-
Rhino render