HRG Blast Brawlers: Difference between revisions

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*Primary does ballistic and blunt damage (twice per salvo) at the same time. Blockable damage types: Bludgeon / Slashing.
*Primary does ballistic and blunt damage (twice per salvo) at the same time. Blockable damage types: Bludgeon / Slashing.
*Once fire button clicked, the first set of pellets within melee animation spawns approximately after 0.31s, second - after 0.60s.
*Once fire button clicked, the first set of pellets within melee animation spawns approximately after 0.31s, second - after 0.60s.
*[[Berserker_(Killing_Floor_2)|Berserker]] players can [[Mechanics_(Killing_Floor_2)#Gameplay_-_Parrying|trigger]] ''Parry'' with HRG Blast Brawlers, however there will be no damage nor attack speed bonuses for that. Their ''Smash'' skill (+50% heavy attack damage), on the other hand, does work with HRG Blast Brawlers' secondary heavy attack increasing its damage from 200 to 300. ''Massacre'' skill (+30% light attack damage) also increases its primary attack blunt damage (from 50 to 65 per hit), but not its pellet damage that follows up next.
*[[Berserker_(Killing_Floor_2)|Berserker]] players can [[Mechanics_(Killing_Floor_2)#Gameplay_-_Parrying|trigger]] ''Parry'' with HRG Blast Brawlers, however there will be no damage nor attack speed bonuses for that. Their ''Smash'' and ''Massacre'' skills do not work with any of Blast Brawlers's attacks (they used to, but it was fixed in update [[Update_1117_(Killing_Floor_2)|1.117]]).
*Amount of the damage per [[Mechanics (Killing Floor 2)#Weapons - Melee tracing|horizontal strike]] depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
*Amount of the damage per [[Mechanics (Killing Floor 2)#Weapons - Melee tracing|horizontal strike]] depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
*Blockable damage types: Bludgeon / Slashing.
*Blockable damage types: Bludgeon / Slashing.

Revision as of 19:01, 8 July 2021

Killing Floor 2 item
HRG Blast Brawlers
 9
MAGAZINE SIZE 4
SPARE AMMO CAPACITY 40
DAMAGE
195
FIRE RATE
61
ACCURACY
15
PENETRATION
2
"Primary: Shoot 2 blasts, one with each fist."
"Secondary: Heavy melee attack."
"Research team was out of ideas for any punchline."
General Information
Pricing 1600
Ammo Cost 25
Weapon Type Shotgun
Alternative Weapon Type Melee Weapon
Weapon Information
Starting Ammo 4 + 8
Block (multiplier for incoming damage) ×0.5
Parry (multiplier for incoming damage) ×0.4
Secondary Attack
Ammo Type Melee
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
200
Fire Rate
46
Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Technical Information
Related Achievements
PS4 Trophies

The HRG Blast Brawlers is one the Support's tier 4 weapons. It is an alternative version of the Berserker's Static Strikers that shoots blasts out of each fist like if they were shotguns for its primary attack. Some of the melee capacities are kept from the original weapon, like the block and the heavy attacks.

Description & Flavor Text

- "Primary: Shoot 2 blasts, one with each fist. Secondary: Heavy melee attack."

- "Research team was out of ideas for any punchline."

Technical Information

Shotgun:

  • Damage = 39.
  • Pellets = 5.
  • Fires salvo of 2 shots within 0.97225s intervals. Each strike that spawns pellets also applies blunt damage in close range.
  • Pellet speed = 70 m/s.
  • Spread factor = 0.12.

Melee Damage:

  • Heavy = up to 200.
  • Bash = up to100.
  • Animation of shotgun firing also does damage in close range = 50 x 2.

Maximum Hit Range = 1.5m.

Rate Of Fire:

  • Shotgun = 61 RPM.
  • Melee, backward and bash = 52.
  • Melee, forward and right-to-left = 46.
  • Melee, left-to-right = 48.

Damage Type = Ballistic_Shotgun, Bludgeon.

Reloading:

  • Normal = 1.78s.
  • Elite = 1.11s.

Equip Time = 0.47s, Putdown Time = 0.63s.

Parry:

  • Strength = 5.
  • Duration = 0.38s.
  • Damage Reduction = 40%.
  • Block Damage Reduction = 50%.

Weapon Powers:

  • Gun hit power (shotgun) = 12.
  • Knockdown power (heavy) = 75.
  • Melee hit power (heavy / bash) = 150 / 100.
  • Melee hit power (same melee that spawns pellets) = 100.
  • Penetration power = 2.
  • Stumble power (heavy / bash) = 150 / 200.
  • Stumble power (shotgun) = 12.

Upgrades

  • Upgrade 1 (1500): Base damage x1.25 (48 per pellet, 250 heavy, 125 bash), Base weight + 1 (10 total).

Notes

  • Primary does ballistic and blunt damage (twice per salvo) at the same time. Blockable damage types: Bludgeon / Slashing.
  • Once fire button clicked, the first set of pellets within melee animation spawns approximately after 0.31s, second - after 0.60s.
  • Berserker players can trigger Parry with HRG Blast Brawlers, however there will be no damage nor attack speed bonuses for that. Their Smash and Massacre skills do not work with any of Blast Brawlers's attacks (they used to, but it was fixed in update 1.117).
  • Amount of the damage per horizontal strike depends on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value.
  • Blockable damage types: Bludgeon / Slashing.

Strategy

HRG Blast Brawlers considered to be a melee weapon, this allows Survivalist to enjoy increased movement speed as well as extra damage provided via both passive bonus and Melee Expert skill to all of its attacks. Melee Expert also increases its melee attack speed (hence shotgun rate of fire).

Gallery