HRG Bastion: Difference between revisions

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(Created page with "Category:KF2 {{KF2WeaponInfo | Name=HRG Bastion | PerkImage=KF2_Perk_SWAT_White.png | PerkLink=SWAT | WeaponImage=Kf2_weapon_hrg_bastion_card.png | Damage=33.000000 | Fire...")
 
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'''<big>Shield:</big>'''</br>
'''<big>Shield:</big>'''</br>
When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.</br>
When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.</br>
Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike [[Riot_Shield_%26_Glock_18|G18]], no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. [[Scrake_(Killing_Floor_2)|Scrake]] will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge.
Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike [[Riot_Shield_%26_Glock_18|G18]], no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. [[Scrake_(Killing_Floor_2)|Scrake]] will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge. Shield will mitigate 70% of the damage even if it will have only 1 unit on energy by the moment player gets hit.


'''<big>Reload Time:</big>'''</br>
'''<big>Reload Time:</big>'''</br>

Revision as of 22:23, 3 June 2021

Killing Floor 2 item
HRG Bastion
 7
MAGAZINE SIZE 60
SPARE AMMO CAPACITY 540
DAMAGE
33
FIRE RATE
909
ACCURACY
68
PENETRATION
0
• "Fire mode is full-auto only."
• "Alt-fire to activate an energy barrier that reduces incoming damage."
• "It protec. It attac. But most importantly, it belongs to SWAT."
General Information
Pricing 2000
Ammo Cost 55
Weapon Type Assault Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 60 + 120
Block (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Parry (multiplier for incoming damage) ×Expression error: Unrecognized punctuation character "{".
Secondary Attack
Ammo Type Energy Shield
Magazine Size 100
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unrecognized punctuation character "{". ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{". ✚
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Shield drain rate (when active)
3 units / s.
Shield recharge rate (when inactive)
8 units / s.
Shield absorbs 70% of incoming damage.
Shield takes damage when struck, amount is 20% more that ZED's base (unaffected by difficulty) damage.
Technical Information
Related Achievements
PS4 Trophies

The HRG Bastion is SWAT's tier 5 weapon. This alternative version of the Commando's Stoner 63a LMG comes with an energy barrier that can be activated or deactivated with the alt-fire button. Energy Barrier reduces incoming damage but will deplete if all energy is consumed. The energy automatically refills when the barrier is not active.

Description & Flavor Text

- "Fire mode is full-auto only. Alt-fire to activate an energy barrier that reduces incoming damage."

- "It protec. It attac. But most importantly, it belongs to SWAT."

Technical Information

Damage:

  • Damage per bullet = 33.
  • Buttstock bash = 26.

Damage Type = Ballistic.

Damage Type Group = Assault Rifle.

Bullet Ballistic:

Rate Of Fire:

  • Weapon = 909 RPM.
  • Bash = 47.

Shield:
When active, Shield consumes 3 units of power per second. When it is turned off it recharges energy at rate of 8 units / second.
Shield absorbs 70% of incoming damage in 180deg area in front of the player (unlike G18, no ADS required for it to block). When struck it loses power - 20% more than ZED's base damage (unaffected by difficulty, e.g. Scrake will be doing 30x1.2=36 damage to shield regardless of current difficulty). Once shield is destroyed or out of energy it goes on 3s cooldown before recharge. Shield will mitigate 70% of the damage even if it will have only 1 unit on energy by the moment player gets hit.

Reload Time:
This weapon has 3 types of reload - half, when it has more than 13 bullets in the belt, half-empty, when it has 1-13 bullets left in the belt and dry, when it has no bullets left at all.

  • Half Reload:
    • Normal = 4.58s.
    • Elite = 3.23s.
  • Half-empty Reload:
    • Normal = 5.15s.
    • Elite = 3.29s.
  • Empty Reload:
    • Normal = 4.59s.
    • Elite = 3.35s.

Equip Time = 0.78s, Putdown Time = 0.73s.

Weapon Powers:

  • Gun hit power = 20.
  • Stumble power = 20.

Notes

  • Highest tier SWAT weapon, has no upgrades available.
  • Blockable damage types: Bludgeon, Slashing, Fire_HuskFireball, Fire_HuskFlamethrower, BloatPuke, EvilDAR_Rocket, EvilDAR_Laser, DAR_EMPBlast, Ballistic_PatMinigun, Explosive_PatMissile, Ballistic_HansAK12, MatriarchTeslaBlast, MatriarchPlasmaCannon, FleshpoundKing_ChestBeam.

Trivia

  • Uses reference to an internet meme ("He Protec but He Also Attac") for its description.

Gallery