Template:KF2WeaponInfo: Difference between revisions

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=== Weapon Types ===
=== Weapon Types ===
There are 10 specific choices for this section.
{| class="wikitable"
{{KF2Table
|+
| th_0_0=Weapon Type
!Weapon Type
|
!Corresponding Image
| th_0_1=Corresponding Image
|-
|
|Pistol
| th_1_0=Pistol
|[[File:KF2_WeaponType_Pistol_Black.png|center|frameless|55x55px|]]
| td_1_1_image=KF2_WeaponType_Pistol_Black.png
|-
| td_1_1_imageWidth=20
|Shotgun
| td_1_1_imageHeight=20
|[[File:KF2_WeaponType_Shotgun_Black.png|center|frameless|55x55px|]]
|
|-
| th_2_0=Shotgun
|Rifle
| td_2_1_image=KF2_WeaponType_Shotgun_Black.png
|[[File:KF2_WeaponType_Rifle_Black.png|center|frameless|55x55px|]]
| td_2_1_imageWidth=20
|-
| td_2_1_imageHeight=20
|Projectile
|
|[[File:KF2_WeaponType_Projectile_Black.png|center|frameless|55x55px|]]
| th_3_0=Rifle
|-
| td_3_1_image=KF2_WeaponType_Rifle_Black.png
|Flame Weapon
| td_3_1_imageWidth=20
Available weapon types and their corresponding images
| td_3_1_imageHeight=20
|[[File:KF2_WeaponType_Flame_Weapon_Black.png|center|frameless|55x55px|]]
|
|-
| th_4_0=Projectile
|Electric Weapon
| td_4_1_image=KF2_WeaponType_Projectile_Black.png
|[[File:KF2_WeaponType_Electric_Weapon_Black.png|center|frameless|55x55px|]]
| td_4_1_imageWidth=20
|-
| td_4_1_imageHeight=20
|Explosive
|
|[[File:KF2_WeaponType_Explosive_Black.png|center|frameless|55x55px|]]
| th_5_0=Flame Weapon
|-
| td_5_1_image=KF2_WeaponType_Flame_Weapon_Black.png
|Assault Rifle
| td_5_1_imageWidth=20
|[[File:KF2_WeaponType_Assault_Rifle_Black.png|center|frameless|55x55px|]]
| td_5_1_imageHeight=20
|-
|
|Melee Weapon
| th_6_0=Electric Weapon
|[[File:KF2_WeaponType_Melee_Weapon_Black.png|center|frameless|55x55px|]]
| td_6_1_image=KF2_WeaponType_Electric_Weapon_Black.png
|-
| td_6_1_imageWidth=20
|SMG
| td_6_1_imageHeight=20
|[[File:KF2_WeaponType_SMG_Black.png|center|frameless|55x55px|]]
|
|-
| th_7_0=Explosive
|Ice Weapon
| td_7_1_image=KF2_WeaponType_Explosive_Black.png
|[[File:KF2_WeaponType_Ice_Weapon_Black.png|center|frameless|55x55px|]]
| td_7_1_imageWidth=20
|-
| td_7_1_imageHeight=20
|Poisoning Weapon
|
|[[File:KF2_WeaponType_Poisoning_Weapon_Black.png|center|frameless|55x55px|]]
| th_8_0=Assault Rifle
|}
| td_8_1_image=KF2_WeaponType_Assault_Rifle_Black.png
| td_8_1_imageWidth=20
| td_8_1_imageHeight=20
|
| th_9_0=Melee Weapon
| td_9_1_image=KF2_WeaponType_Melee_Weapon_Black.png
| td_9_1_imageWidth=20
| td_9_1_imageHeight=20
|
| th_10_0=SMG
| td_10_1_image=KF2_WeaponType_SMG_Black.png
| td_10_1_imageWidth=20
| td_10_1_imageHeight=20
|
| th_11_0=Ice Weapon
| td_11_1_image=KF2_WeaponType_Ice_Weapon_Black.png
| td_11_1_imageWidth=20
| td_11_1_imageHeight=20
|
| th_11_0=Poisoning Weapon
| td_11_1_image=KF2_WeaponType_Poisoning_Weapon_Black.png
| td_11_1_imageWidth=20
| td_11_1_imageHeight=20
}}


== Template ==
== Template ==

Revision as of 03:47, 5 May 2021


Killing Floor 2 item
9mm Pistol
 0
MAGAZINE SIZE 15
SPARE AMMO CAPACITY 225
DAMAGE
15
FIRE RATE
343
ACCURACY
50
PENETRATION
0
• Fire mode is semi-auto only.
• This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you), it is the basic sidearm for all Horzine operatives.
General Information
Pricing 0
Ammo Cost 8
Weapon Type Pistol
Alternative Weapon Type Electric Weapon
Weapon Information
Starting Ammo 15 + 105
Block (multiplier for incoming damage) ×1
Parry (multiplier for incoming damage) ×1
Secondary Attack
Ammo Type M203 Grenade
Magazine Size 1
Spare Ammo Capacity 12
Damage
10
Fire Rate
300
Accuracy
25
Penetration
1
Starting Ammo 1 + 3
Ammo Consumption (per use) 0
Ammo Cost 13
Heal Amount 0 ✚
Heal Amount (solo) 0 ✚
Full Recharge Time 0s
Full Recharge Time (self injection) 0s
Custom Entry
Custom Value
Heal Amount (per second)
5 ✚
Heal Duration
8s
Custom Description
Technical Information
Technical Entry
Technical Value
Technical Description
Related Achievements
PS4 Trophies
status as of game version 1050


Syntax

Parameters

{{KF2WeaponInfo

| Name= Name of the weapon Example: 9mm Pistol

| PerkImage= Name of the image of the corresponding perk Example: KF2_Off_Perk_White.png

| PerkLink= Name of the page of the corresponding perk Example: Perks (Killing Floor 2)

| WeaponImage= Name of the image of the corresponding weapon Example: KF29mm Pistol.png

| MagazineSize= Magazine capacity Example: 15

| AmmoCapacity= Maximum spare ammo Example: 225

| Damage= Damage value of the weapon Example: 15.000000

| FireRate= Fire Rate value of the weapon Example: 342.857147

| Accuracy= Accuracy value of the weapon Example: 50.000000

| Penetration= Penetration value of the weapon Example: 0.000000

| Description= Trader descripton of the weapon Example: • Fire mode is semi-auto only.
• This is the standard 9mm pistol. Simple and cheap (very cheap, frankly, to you), it is the basic sidearm for all Horzine operatives.

|

| PerkName= Name of the corresponding perk Example: All

| Pricing= How much the weapon costs at the trader Example: 0

| Weight= How much the weapon weights Example: 0

|

| InitialSpareMags= How much spare magazines you have
Displays "Starting Ammo"
Example: 7

| AmmoCost= How much one magazine costs Example: 8

| Block= Damage multiplier while blocking Example: 1

| Parry= Damage multiplier while parrying Example: 1

| WeaponType= The weapons weapon type Example: Pistol

| AlternativeWeaponType= The weapons alternative weapon type Example: Electric Weapon

|

| SecondaryAmmunition_AmmoType= Ammo Type of the secondary Ammunition Example: M203 Grenade

| SecondaryAmmunition_AmmoImage= Name of the Image of the corresponding Ammo Type Example: KF2_SecondaryAmmo_Grenade_Gray.png

| SecondaryAmmunition_MagazineSize= Magazine Size of the secondary Ammo Type Example: 1

| SecondaryAmmunition_AmmoCapacity= Maximum ammo of the secondary Ammo Type Example: 12

| SecondaryAmmunition_Damage= Damage value of the secondary Ammo Type Example: 10.000000

| SecondaryAmmunition_FireRate= Fire Rate value of the secondary Ammo Type Example: 300.000000

| SecondaryAmmunition_Accuracy= Accuracy value of the secondary Ammo Type Example: 25.000000

| SecondaryAmmunition_Penetration= Penetration value of the secondary Ammo Type Example: 1.000000

| SecondaryAmmunition_InitialSpareMags= Initial ammo of the secondary Ammo Type Example: 4

| SecondaryAmmunition_AmmoConsumption= How much ammo it takes to use one shot / attack with the weapon Example: 0

| HealAmount= How much the Healing Dart heals other players Example: 0

| HealAmount_Solo= How much you heal yourself (Syringe only) Example: 0

| FullRechargeTime= How long it takes until the Healing Dart / Syringe is fully charged after healing other players Example: 0

| FullRechargeTime_SelfInjection= How long it takes until the Syringe is fully charged after healing yourself (Syringe only) Example: 0

| SecondaryAmmunition_AmmoCost= How much one magazine costs of the secondary Ammo Type Example: 13

|

| Custom_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|AddSpaceAfterEntry=true}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|Last=true}}
Additional custom entries

1 - Entry Title
2 - Entry Value
3 - Entry Description (optional)

AddSpaceAfterEntry=true
Adds some space between the current custom entry and the following

Last=true
Only if a description is defined and this custom entry is the last one in this section Last hast to be set to true

Example: {{KF2VariousInfo_CustomEntry|'''Custom Entry'''|Custom Value|AddSpaceAfterEntry=true}}
{{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5 &#10010;}}
{{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|Custom Description|Last=true}}

|

| Technical_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|AddSpaceAfterEntry=true}}
  {{KF2VariousInfo_CustomEntry|1|2|3}}
  {{KF2VariousInfo_CustomEntry|1|2|3|Last=true}}
Additional technical entries

1 - Entry Title
2 - Entry Value
3 - Entry Description (optional)

AddSpaceAfterEntry=true
Adds some space between the current custom entry and the following

Last=true
Only if a description is defined and this custom entry is the last one in this section Last hast to be set to true

Example: {{KF2VariousInfo_CustomEntry|'''Technical Entry'''|Technical Value|Technical Description|Last=true}}

|

| Achievements=
  {{KF2VariousInfo_Achievement|1|2}}
Related Achievement entrys

1 - Achievement Number
According to steamdb.info

2 - Achievement Title

Example: {{KF2VariousInfo_Achievement|109|School's Out Forever}}

|

| GameVersion= Version of Killing Floor 2 these stats are taken from Example: 1050

}}

Weapon Types

Weapon Type Corresponding Image
Pistol
Shotgun
Rifle
Projectile
Flame Weapon

Available weapon types and their corresponding images

Electric Weapon
Explosive
Assault Rifle
Melee Weapon
SMG
Ice Weapon
Poisoning Weapon

Template

Copy this template for quick usage.

{{KF2WeaponInfo
| Name=
| PerkImage=
| PerkLink=
| WeaponImage=
| MagazineSize=
| AmmoCapacity=
| Damage=
| FireRate=
| Accuracy=
| Penetration=
| Description=
|
| PerkName=
| Pricing=
| Weight=
|
| InitialSpareMags=
| AmmoCost=
| Block=
| Parry=
| WeaponType=
| AlternativeWeaponType=
|
| SecondaryAmmunition_AmmoType=
| SecondaryAmmunition_AmmoImage=
| SecondaryAmmunition_MagazineSize=
| SecondaryAmmunition_AmmoCapacity=
| SecondaryAmmunition_Damage=
| SecondaryAmmunition_FireRate=
| SecondaryAmmunition_Accuracy=
| SecondaryAmmunition_Penetration=
| SecondaryAmmunition_InitialSpareMags=
| SecondaryAmmunition_AmmoConsumption=
| SecondaryAmmunition_AmmoCost=
| HealAmount=
| HealAmount_Solo=
| FullRechargeTime=
| FullRechargeTime_SelfInjection=
|
| Custom_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
|
| Technical_Entries=
  {{KF2VariousInfo_CustomEntry|1|2|3}}
|
| Achievements=
  {{KF2VariousInfo_Achievement|1|2}}
|
| Achievements_PS4=
  {{KF2VariousInfo_Achievement|PS4=true|1|2|3}}
|
| GameVersion=
}}