Medical Syringe: Difference between revisions
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Heal Amount = 20.<br /> | Heal Amount = 20.<br /> | ||
Heal Amount (solo) = 50.<br /> | Heal Amount (solo)<sup>''[[#footnote-1|1]]''</sup> = 50.<br /> | ||
Range = 1.52m.<br /> | Range = 1.52m.<br /> | ||
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Don't forget to heal your teammates. While Medical Syringe still consumes all its charge it has twice as faster recharge rate when healing teammates. Although if your loadout allows so it recomended to purchase a [[HMTech-101 Pistol]] later on, especially when your team has no dedicated [[Field_Medic_(Killing_Floor_2)|medic]]. | Don't forget to heal your teammates. While Medical Syringe still consumes all its charge it has twice as faster recharge rate when healing teammates. Although if your loadout allows so it recomended to purchase a [[HMTech-101 Pistol]] later on, especially when your team has no dedicated [[Field_Medic_(Killing_Floor_2)|medic]]. | ||
Applies all the buffs from Field Medic's skill tree the same way the healing darts and healing grenades do. | |||
== Gallery == | == Gallery == | ||
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File:Kf2 med syringe concept.jpg|Artbook concept | File:Kf2 med syringe concept.jpg|Artbook concept | ||
File:Kf2 med syringe and welder renders.jpg|Artbook renders | File:Kf2 med syringe and welder renders.jpg|Artbook renders | ||
</gallery>{{KF2NavBox}} | </gallery> | ||
{{KF2NavBox}} | |||
{{anchor|footnote-1}}<sup>''1''</sup> ''Either offline solo play or an online match with just one active player at the beginning of each wave.''<br /> |
Revision as of 19:52, 1 December 2020
Killing Floor 2 item | |||
Medical Syringe | |||
MAGAZINE SIZE | 100 | ||
SPARE AMMO CAPACITY | infinite | ||
• "If you are hurt, you can heal yourself by pressing <QUICK HEAL>. After healing, your syringe will take sometime to recharge before you can use it again." • "You can also equip the syringe to heal your teammates by pressing <EQUIPMENT> and then pressing <ALT-FIRE> when close to a teammate." | |||
Weapon Information | |||
Heal Amount | 20 ✚ | ||
Heal Amount (solo) | 50 ✚ | ||
Full Recharge Time | 7.5s | ||
Full Recharge Time (self injection) | 15s | ||
Related Achievements | |||
In Killing Floor 2 every player equipped with the Medical Syringe - a personal hand-held rechargeable equipment that allows players to restore a portion of their health as well as to heal other players.
Description
"If you are hurt, you can heal yourself by pressing <QUICK HEAL>. After healing, your syringe will take sometime to recharge before you can use it again. You can also equip the syringe to heal your teammates by pressing <EQUIPMENT> and then pressing <ALT-FIRE> when close to a teammate."
Technical Information
Ammo Capacity = 100.
Ammo Consumption (per use) = 100.
Heal Amount = 20.
Heal Amount (solo)1 = 50.
Range = 1.52m.
Recharge Time (healing teammate) = 7.5s.
Recharge Time (self-healing) = 15s.
Equip Time = 0.23s.
Putdown Time = 0.56s.
Animation Duration (quick-heal button) = 0.4s.
Animation Duration (self-healing) = 0.47s.
Animation Duration (healing teammate) = 0.23s.
Strategy
Don't forget to heal your teammates. While Medical Syringe still consumes all its charge it has twice as faster recharge rate when healing teammates. Although if your loadout allows so it recomended to purchase a HMTech-101 Pistol later on, especially when your team has no dedicated medic.
Applies all the buffs from Field Medic's skill tree the same way the healing darts and healing grenades do.
Gallery
-
Artbook concept
-
Artbook renders
1 Either offline solo play or an online match with just one active player at the beginning of each wave.