HRG Kaboomstick: Difference between revisions
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*DB jump (jump velocity, add, up to) = +/- 5m/s. | *DB jump (jump velocity, add, up to) = +/- 5m/s. | ||
*This weapon has no penetration power. | *This weapon has no penetration power. | ||
*Pellets will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder. | *Pellets will [[Mechanics (Killing Floor 2)#Weapons - Ballistic-explosive tracing|collide]] with either - ZED's hitzone or a collision cylinder. | ||
*Damage type group: Ballistic_Shell (pellet), Explosive. | *Damage type group: Ballistic_Shell (pellet), Explosive. | ||
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*Inherits Boomstick's ability to give players an additional velocity when firing both barrels while airborne. | *Inherits Boomstick's ability to give players an additional velocity when firing both barrels while airborne. | ||
*Used to have its pellet spread to be affected to [[Support (Killing Floor 2)|Support]]'s ''Tight Choke'' skill. This got patched in [[Updates (Killing Floor 2)#Christmas Crackdown .282020.29|Christmas Crackdown]] update. | |||
==Gallery== | ==Gallery== |
Revision as of 00:33, 6 November 2020
Killing Floor 2 item | |||
6
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MAGAZINE SIZE | 2 | ||
SPARE AMMO CAPACITY | 46 | ||
DAMAGE | 530 | ||
FIRE RATE | 240 | ||
ACCURACY | 40 | ||
PENETRATION | 0 | ||
• "Primary fire uses a single barrel only." • "Alt-fire shoots both barrels at once." • "Explosive ammo included to spice up the experience." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 15 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 2 + 18 | ||
The HRG Kaboomstick is one of the Demolitionist's tier 3 weapons. It is a modified version of Support's Double-barreled Boomstick adjusted to fire explosive munitions offering players significant area-of-effect damage at cost of greatly increased pellet spread.
Description
"Primary fire uses a single barrel only. Alt-fire shoots both barrels at once."
Flavor Text
"Explosive ammo included to spice up the experience."
Technical Information
Damage (pellet impact) = 15.
Damage (pellet explosion) = 38.
Damage (bash) = 26.
Explosion Radius = 2m.
Explosion Falloff = Linear.
Pellets (amount) = 10 / 20 (both barrels).
Damage Type = Ballistic_Shell, Explosive.
Rate Of Fire = 240 RPM.
Rate Of Fire (buttstock bash) = 51.
Reload = 1.46s.
Reload (elite) = 1.14s.
Prior to auto-reload there will be slight delay equal to this gun's firing interval (0.25s).
Equip Time = 0.54s.
Putdown Time = 0.46s.
Spread factor = 0.45.
Weapon Powers:
Knockdown power (explosion) = up to 5.
Stumble power (explosion) = up to 10.
Stumble power (pellet direct hit) = 75.
Gun hit power (pellet direct hit) = 45.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Notes
- Each pellet creates an explosion. When used with Demolitionist's Destroyer Of Worlds skill minimum time between two Nukes - 0.25s. Pellets affected by gravity.
- Unlike other multi-pellet explosive weapon, HRG Kaboomstick actually does get damage bonus from Demolitionist's High Impact Rounds skill.
- Direct hit with each pellet does two types of the damage - ballistic (capable of damaging specific body parts, essentially it is a big slow bullet), then explosive (only does damage to body).
- DB jump (jump velocity, add, up to) = +/- 5m/s.
- This weapon has no penetration power.
- Pellets will collide with either - ZED's hitzone or a collision cylinder.
- Damage type group: Ballistic_Shell (pellet), Explosive.
Trivia
- Inherits Boomstick's ability to give players an additional velocity when firing both barrels while airborne.
- Used to have its pellet spread to be affected to Support's Tight Choke skill. This got patched in Christmas Crackdown update.
Gallery
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HRG Kaboomstick render