Desolation: Difference between revisions
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[[Category:KF2]] | |||
{{KF2MapInfo | |||
| Name=Biolapse | |||
| MapImage=KF2_MapPreview_Desolation.png | |||
| | |||
| Author=delta-ranger | |||
| TraderLocations=6 | |||
| Collectibles=Horzine Hologram (30) | |||
| | |||
| AmmoSpawns=23 | |||
| PlayerSpawns=24 | |||
| ZedSpawns=106 | |||
| | |||
| Achievements= | |||
{{KF2VariousInfo_Achievement|268|Experimental Progress...}} | |||
{{KF2VariousInfo_Achievement|269|Experimental Success!}} | |||
{{KF2VariousInfo_Achievement|270|Nobel Prize for Destruction}} | |||
| | |||
}} | |||
'''Desolation''' is a community-made official [[Killing Floor 2]] map. It was added in the game as a part of [[Updates (Killing Floor 2)#Perilous Plunder .282020.29|Perilous Plunder]] update. It is standard-issue survival map compatible with [[Survival_Mode|Survival]], [[Endless_Mode|Endless]] and [[Versus_Mode|Versus]] game modes. | |||
==Promo Page Description== | |||
''Apologies for any confusion, but our previous messaging headers have been co-opted by corporate for some other campaign! If you have nice things, the wonderful team at the main Horzine office is always there to take them (and the credit)... But we digress.'' | |||
''We have intel about your next field locale, which looks to be one of our older black ops complexes. Thought “lost” both in the literal and figurative terms, we’ve found some trace evidence that this may have been done on purpose by the Good Dr, the Patriarch. As they say, science finds a way.'' | |||
''You know what that means, go in, hit the ground running, and find out anything there is to know and report back. This facility features an exterior loading zone and helipad, with an extensive, multi-level interior. If you are a clever merc, you may just be able to get the generators back on. Survival of any intel and assets is a priority and do assume the worst; expect hostiles. It's a jungle out there.'' | |||
==General Information== | |||
Desolation is a standard-issue survival map made of few sub-levels, players begin their game outside the facility, at the helipad. From there they can either head forward through courtyard slowly descending to the lower levels or they can go through the right-hand entrance, right into Generator room. | |||
Activating the generator will provide players with an additional illumination which will last for 5 minutes, generator can be reactivated at any time. | |||
Turning lights on will enable two minigames - training room / killhouse weapon practice and shooting range. In first game playes would have to turn on the button next to one of the room entrances which will activate 14 targets inside, shooting each of their "head" making their color change from orange to green and then pressing "COMPLETE COURSE" button will reward you with showing your total course time on the small panel next to the trader pod. | |||
In shooting range activating the target by pressing button and shooting it for a limited time while this targed at distance will show you total amount of scored hits next to the button. | |||
This map has an easter egg - a "Vine Head" gorefast. At the lower sub-level of the map, in one of the closed rooms there is a gorefast corpse with vine wrapped around it. When map is loaded there is a 33% probability that instead of its regular head, the gorefast will have pentagram-shaped glowing green flower on its neck. Though its "regular" head with its luminous eyes looks just as creepy. | |||
== Gallery == | |||
<gallery mode="slideshow"> | |||
File:Kf2_desolation_ss1.jpg|Courtyard area | |||
File:Kf2_desolation_ss2.jpg|Firearms training room | |||
File:Kf2_desolation_ss3.jpg|Helipad | |||
File:Kf2_desolation_ss4.jpg|Generator room | |||
File:Kf2_desolation_scoreboard_1.jpg|Killhouse scoreboard | |||
File:Kf2_desolation_scoreboard_2.jpg|Shooting range scoreboard | |||
File:Kf2_desolation_head.jpg|Easter egg head | |||
</gallery> | |||
{{KF2NavBox}} |
Revision as of 22:00, 15 May 2020
Killing Floor 2 Official Community map | ||
Biolapse | ||
General Information | ||
Author | delta-ranger | |
Trader Locations | 6 | |
Collectibles | Horzine Hologram (30) | |
Map Information | ||
Ammo Spawns | 23 | |
Player Spawns | 24 | |
Zed Spawns | 106 | |
Related Achievements | ||
Desolation is a community-made official Killing Floor 2 map. It was added in the game as a part of Perilous Plunder update. It is standard-issue survival map compatible with Survival, Endless and Versus game modes.
Promo Page Description
Apologies for any confusion, but our previous messaging headers have been co-opted by corporate for some other campaign! If you have nice things, the wonderful team at the main Horzine office is always there to take them (and the credit)... But we digress.
We have intel about your next field locale, which looks to be one of our older black ops complexes. Thought “lost” both in the literal and figurative terms, we’ve found some trace evidence that this may have been done on purpose by the Good Dr, the Patriarch. As they say, science finds a way.
You know what that means, go in, hit the ground running, and find out anything there is to know and report back. This facility features an exterior loading zone and helipad, with an extensive, multi-level interior. If you are a clever merc, you may just be able to get the generators back on. Survival of any intel and assets is a priority and do assume the worst; expect hostiles. It's a jungle out there.
General Information
Desolation is a standard-issue survival map made of few sub-levels, players begin their game outside the facility, at the helipad. From there they can either head forward through courtyard slowly descending to the lower levels or they can go through the right-hand entrance, right into Generator room. Activating the generator will provide players with an additional illumination which will last for 5 minutes, generator can be reactivated at any time.
Turning lights on will enable two minigames - training room / killhouse weapon practice and shooting range. In first game playes would have to turn on the button next to one of the room entrances which will activate 14 targets inside, shooting each of their "head" making their color change from orange to green and then pressing "COMPLETE COURSE" button will reward you with showing your total course time on the small panel next to the trader pod.
In shooting range activating the target by pressing button and shooting it for a limited time while this targed at distance will show you total amount of scored hits next to the button.
This map has an easter egg - a "Vine Head" gorefast. At the lower sub-level of the map, in one of the closed rooms there is a gorefast corpse with vine wrapped around it. When map is loaded there is a 33% probability that instead of its regular head, the gorefast will have pentagram-shaped glowing green flower on its neck. Though its "regular" head with its luminous eyes looks just as creepy.