HRG Winterbite: Difference between revisions
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| PerkLink=Gunslinger | | PerkLink=Gunslinger | ||
| WeaponImage=Kf2_winterbite_white.png | | WeaponImage=Kf2_winterbite_white.png | ||
| Damage= | | Damage=60.000000 | ||
| FireRate=300.000000 | | FireRate=300.000000 | ||
| Accuracy=50.000000 | | Accuracy=50.000000 | ||
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| | | | ||
| InitialSpareMags=9 | | InitialSpareMags=9 | ||
| AmmoCost= | | AmmoCost=12 | ||
| WeaponType=Pistol | | WeaponType=Pistol | ||
}} | }} | ||
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==Technical Information== | ==Technical Information== | ||
Damage (projectile) = | Damage (projectile) = 40.<br /> | ||
Damage (explosion) = 20.<br /> | Damage (explosion) = 20.<br /> | ||
Explosion (radius) = 2 meters.<br /> | Explosion (radius) = 2 meters.<br /> | ||
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[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br /> | [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Weapon Powers]]:<br /> | ||
Freeze power (explosion) = | Freeze power (explosion) = 25.<br /> | ||
Gun hit power (projectile impact) = 100.<br /> | Gun hit power (projectile impact) = 100.<br /> | ||
Stumble power (explosion) = 25.<br /> | Stumble power (explosion) = 25.<br /> | ||
Stumble power (projectile impact) = 50.<br /> | Stumble power (projectile impact) = 50.<br /> | ||
Only applies Freeze power via projectile explosion, since it does not have falloff the amount of power to apply will always be the same as long as hits the ZED. | |||
==Upgrades== | ==Upgrades== |
Revision as of 19:16, 19 November 2019
Killing Floor 2 item | |||
2
|
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MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 150 | ||
DAMAGE | 60 | ||
FIRE RATE | 300 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fire mode shoots exploding icicle projectiles." • "The best way to have an ice day." | |||
General Information | |||
Pricing | 325 | ||
Ammo Cost | 12 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 6 + 54 | ||
The HRG Winterbite revolver is the Gunslinger's tier 2 weapon. Upon acquiring the second revolver, HRG Winterbite can be dual-wield. It is a modified version of Firebug's Spitfire revolver equipped to fire cartridges of nitrogen ice shards capable of freezing ZEDs in place.
Description
"Fire mode shoots exploding icicle projectiles."
Flavor Text
"The best way to have an ice day."
Technical Information
Damage (projectile) = 40.
Damage (explosion) = 20.
Explosion (radius) = 2 meters.
Explosion (falloff exponent) = 0 (none).
Damage (buttstock bash) = 24.
Upon impact with the target or a surface projectile spawns an explosion.
Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 54.
Damage Type = Freeze.
Damage Type Group = Handgun.
Projectile speed = 75 m/s.
Projectile is affected by gravity.
Spread factor = 0.015.
Reload Time (tactical): Normal = 1.97s, Elite = 1.44s.
Reload Time (dry): Normal = 1.97s, Elite = 1.57s.
Equip Time = 0.32s.
Putdown Time = 0.81s.
Weapon Powers:
Freeze power (explosion) = 25.
Gun hit power (projectile impact) = 100.
Stumble power (explosion) = 25.
Stumble power (projectile impact) = 50.
Only applies Freeze power via projectile explosion, since it does not have falloff the amount of power to apply will always be the same as long as hits the ZED.
Upgrades
Upg1 (600): Base damage x1.4.
Upg2 (700): Base damage x1.8, Base weight + 1.
Upg3 (1500): Base damage x2, Base weight + 2.
Notes
- Oddly enough, unlike with the other weapons the bash damage type of HRG Winterbite is not affected by Berserker's skills and bonuses but instead belongs to the arsenal of Gunslinger and Sharphooster allowing these perks to enjoy the additional bash damage.
- Although the bare damage is not really great, none of the ZEDs is actually resistant to its damage type - Freeze.
- Much like with the Demolitionist's weapons, upgrading HRG Winterbite will affect both - its projectile and explosive damage.
- Projectile explosion featuring slight pushback momentum, projectile does not leave behind any form of lingering damage source such as Ground Ice.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Not the best choice for killing ZEDs, given that it only does 30 points of damage capable of tracking ZED's hitzones while 20 points that come from the explosion are always do damage to body. But the great choice for taking down big ZEDs such as Fleshpound due to its freezing capabilities. When dealing with Fleshpound players might actually consider NOT upgrading this weapon as higher per-projectile damage is to enrage Fleshpounds faster putting them into extremely incap-resistant state.
Gallery
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HRG Winterbite render