Rail Gun: Difference between revisions
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| WeaponType=Rifle | | WeaponType=Rifle | ||
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The '''Rail Gun''' is | The '''Rail Gun''' is one of [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 4'' weapons. It is a single-shot high power sniper rifle capable of either automatically locking onto target's vulnerable [[Mechanics (Killing Floor 2)#ZEDs - Hitzones|hit zones]] such as head at cost of halved damage (default firing mode on pickup or a purchase) or of free firing like [[M99 AMR]], with no guidance but doing full damage. | ||
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Putdown Time = 0.73s.<br /> | Putdown Time = 0.73s.<br /> | ||
Lock-on | Lock-on time = 0.35s.<br /> | ||
Lock-on | Lock-on time (PvP ZEDs and bosses) = 1.10s.<br /> | ||
Lock-on | Lock-on time (Scrake and Fleshpound) = 0.60s | ||
Weapon Powers:<br /> | Weapon Powers:<br /> | ||
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==Notes== | ==Notes== | ||
*In | *In [[Mechanics (Killing Floor 2)#Gameplay - ZED Time|ZED Time]] in lock-on mode this weapon has no projectile (hits instantly). | ||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
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The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage. | The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage. | ||
After upgrading takes 10 units of weight in inventory barely leaving room for [[SPX 464 Centerfire|SPX]]. Alternative backup weapons would be upgraded [[Winchester 1894]], [[.500 Magnum Revolver]] or [[9mm Pistol (Killing Floor 2)|9mm(s)]]. | |||
==Gallery== | ==Gallery== |
Revision as of 00:53, 8 November 2019
Killing Floor 2 item | |||
9
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MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 32 | ||
DAMAGE | 560 | ||
FIRE RATE | 38 | ||
ACCURACY | 100 | ||
PENETRATION | 10 | ||
• "Fire mode is single shot only." • "Using the sight lets you lock on to vulnerable spots on your target." • "This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper." | |||
General Information | |||
Pricing | 1500 | ||
Ammo Cost | 20 | ||
Weapon Type | Rifle | ||
Weapon Information | |||
Starting Ammo | 1 + 6 | ||
The Rail Gun is one of Sharpshooter's tier 4 weapons. It is a single-shot high power sniper rifle capable of either automatically locking onto target's vulnerable hit zones such as head at cost of halved damage (default firing mode on pickup or a purchase) or of free firing like M99 AMR, with no guidance but doing full damage.
Description
"Fire mode is single shot only. Using the sight lets you lock on to vulnerable spots on your target."
Flavor Text
"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."
Technical Information
Damage = 560.
Damage (lock-on mode) = 280.
Damage (buttstock bash) = 30.
Damage Type = Ballistic.
Damage Type Group = Rifle.
Rate Of Fire = 30 RPM.
Rate Of Fire (elite reload) = 37 RPM.
Rate Of Fire (bash) = 56.
Reload Time (refire + animation) = 1.57s.
Reload Time (refire + elite animation) = 1.22s.
Force Reload Time (reload delayed for) = 0.50s.
Equip Time = 0.88s.
Putdown Time = 0.73s.
Lock-on time = 0.35s.
Lock-on time (PvP ZEDs and bosses) = 1.10s.
Lock-on time (Scrake and Fleshpound) = 0.60s
Weapon Powers:
Gun hit power = 300.
Knockdown power = 20.
Melee hit power = 100.
Penetration power = 10.
Stumble power = 600.
Stun power = 50.
Upgrades
Upg1 (1500): Base damage x1.25, Base weight + 1.
Notes
- In ZED Time in lock-on mode this weapon has no projectile (hits instantly).
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.
After upgrading takes 10 units of weight in inventory barely leaving room for SPX. Alternative backup weapons would be upgraded Winchester 1894, .500 Magnum Revolver or 9mm(s).
Gallery
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Rail Gun