Rhino: Difference between revisions
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[[Category:KF2]] | |||
{{KF2WeaponInfo | {{KF2WeaponInfo | ||
| Name=Rhino | | Name=Rhino |
Revision as of 22:47, 10 September 2019
Killing Floor 2 item | |||
2
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MAGAZINE SIZE | 6 | ||
SPARE AMMO CAPACITY | 114 | ||
DAMAGE | 70 | ||
FIRE RATE | 342 | ||
ACCURACY | 50 | ||
PENETRATION | 2 | ||
• "Fire mode shoots fragmentation rounds." • "Fragmentation rounds explode on impact and fire 3 shrapnel pieces." • "Shreds through Zeds like butter!" | |||
General Information | |||
Pricing | 550 | ||
Ammo Cost | 17 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 6 + 42 | ||
The Rhino revolver is the Gunslinger's tier 3 DLC weapon. Upon acquiring the second revolver, Rhino can be dual-wield. It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the ZEDs or a surface.
In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description
"Fire mode shoots fragmentation rounds. Fragmentation rounds explode on impact and fire 3 shrapnel pieces."
Flavor Text
"Shreds through Zeds like butter!"
Technical Information
Damage (bullet impact) = 70.
Damage (shrapnel) = 80. 3 units of shrapnel spawn on impact.
Damage (buttstock bash) = 24.
Shrapnel is spawned on impact with the target or a surface. Target that hit with the initial bullet impact does not take shrapnel damage.
Rate Of Fire = 342 RPM.
Rate Of Fire (bash) = 82.
Damage Type = Ballistic (bullet), Piercing (shrapnel).
Damage Type Group = Handgun.
Even outside of ZED Time this is NOT a hitscan weapon, it always fires projectiles. Projectile speed = 180 m/s.
Reload Time (tactical): Normal = 2.21s, Elite = 1.60s.
Reload Time (dry): Normal = 2.23s, Elite = 1.40s.
Equip Time = 0.54s.
Putdown Time = 0.42s.
Weapon Powers:
Gun hit power (bullet) = 100.
Gun hit power (shrapnel) = 300.
Knockdown power (bullet) = 15.
Penetration power = 2 (shrapnel has the same penetraion power as a bullet).
Stumble power (bullet) = 20.
Upgrades
Upg1 (700): Base damage x1.25, Base weight + 1.
Upg2 (1500): Base damage x1.4, Base weight + 2.
Notes
- While the penetration power of bullet is only 2, when it hits any targer with greater penetration resistance, the shrapnel it spawns is still capable of passing through this initial target. However any further impact will reduce penetration power normally.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Gallery
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Rhino render