HMTech-301 Shotgun: Difference between revisions
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Gun hit power = 45.<br /> | Gun hit power = 45.<br /> | ||
Penetration power = 2.<br /> | Penetration power = 2.<br /> | ||
Poison power ( | Poison power (by Acidic Rounds DOT, per tick) = 200.<br /> | ||
Poison power (by healing dart impact, per hit) = 33. | |||
Stumble power = 13.<br /> | Stumble power = 13.<br /> | ||
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==Notes== | ==Notes== | ||
*With ''Acidic Rounds'' skill this weapon applies 200 points of the [[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|poison power]] with every [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|DOT]] tick caused by its projectiles but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from ''Acidic Rounds''. | |||
*Player's stance has no effect on the pellet spread. | *Player's stance has no effect on the pellet spread. | ||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. |
Revision as of 06:10, 27 March 2019
Killing Floor 2 item | |||
6
|
+ | ||
MAGAZINE SIZE | 10 | ||
SPARE AMMO CAPACITY | 90 | ||
DAMAGE | 150 | ||
FIRE RATE | 300 | ||
ACCURACY | 50 | ||
PENETRATION | 2 | ||
• "Fire mode is semi-auto only." • "Alt-fire shoots healing darts to heal team members." • "The combat shotgun version for the Field Medic." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 40 | ||
Weapon Type | Shotgun | ||
Weapon Information | |||
Starting Ammo | 10 + 30 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 40 | ||
Heal Amount | 20 ✚ | ||
Full Recharge Time | 12s | ||
The HMTech-301 Shotgun is the Field Medic's tier 3 weapon. As a part of multi-perk weapon system HMTech-301 Shotgun also belong to the arsenal of Support.
Description
"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."
Flavor Text
"The combat shotgun version for the Field Medic."
Technical Information
Damage (per pellet) = 25.
Pellets (amount) = 6.
Damage (buttstock bash) = 23.
Spread factor = 0.07.
Rate Of Fire = 300 RPM.
Rate Of Fire (bash) = 50.
Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Shotgun.
Reload Time (tactical): Normal = 2.48s, Elite = 1.96s.
Reload Time (dry): Normal = 2.54s, Elite = 1.91s.
Equip Time = 0.55s.
Putdown Time = 0.46s.
Weapon Powers:
Gun hit power = 45.
Penetration power = 2.
Poison power (by Acidic Rounds DOT, per tick) = 200.
Poison power (by healing dart impact, per hit) = 33.
Stumble power = 13.
Healing:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.
Notes
- With Acidic Rounds skill this weapon applies 200 points of the poison power with every DOT tick caused by its projectiles but it is also capable of applying 33 points of such power with every impact of healing projectiles independently from Acidic Rounds.
- Player's stance has no effect on the pellet spread.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Gains all the perk bonuses from Support thanks to multi-perk weapon system.
Gallery
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HMTech-301 Shotgun