Rail Gun: Difference between revisions

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The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.
The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.


== Gallery ==
When upgraded, leaves no room in inventory for backup weapons such as [[Winchester 1894|LAR]] or [[SPX 464 Centerfire|SPX]]. Consider updated [[.500 Magnum Revolver|.500 Magnums]] and [[9mm Pistol (Killing Floor 2)|9mm]]<nowiki/>s instead.
 
==Gallery==
<gallery mode="packed" heights="275">
<gallery mode="packed" heights="275">
File:Sharpshooter-railgun.png|Rail Gun
File:Sharpshooter-railgun.png|Rail Gun
</gallery>{{KF2NavBox}}
</gallery>{{KF2NavBox}}

Revision as of 19:14, 20 October 2018

Killing Floor 2 item
Rail Gun
 10
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 32
DAMAGE
560
FIRE RATE
38
ACCURACY
100
PENETRATION
10
"Fire mode is single shot only."
"Using the sight lets you lock on to vulnerable spots on your target."
"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."
General Information
Pricing 1500
Ammo Cost 20
Weapon Type Rifle
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 6
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
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Technical Information
Related Achievements
PS4 Trophies


The Rail Gun is the Sharpshooter's tier 4 weapon. It is a single shot high power sniper rifle capable of either automatically locking onto target's vulnerable hit zones such as head at cost of halved damage (default mode on pickup or purchase) or of free firing like M99, without guidance but while doing full damage.

Description

"Fire mode is single shot only. Using the sight lets you lock on to vulnerable spots on your target."

Flavor Text

"This weapon fires a high-speed metal slug using magnets, penetrating Zeds like tissue paper."

Technical Information

Damage = 560.
Damage (lock-on mode) = 280.
Damage (buttstock bash) = 30.

Damage Type = Ballistic.
Damage Type Group = Rifle.

Rate Of Fire = 30 RPM.
Rate Of Fire (elite reload) = 37 RPM.
Rate Of Fire (bash) = 56.

Reload Time (refire + animation) = 1.57s.
Reload Time (refire + elite animation) = 1.22s.
Force Reload Time (reload delayed for) = 0.50s.

Equip Time = 0.88s.
Putdown Time = 0.73s.

Lock-on Time = 0.35s.
Lock-on TIme = (Scrake, Fleshpound) = 0.60s.
Lock-on Time (PvP ZEDs, bosses) = 1.10s.

Weapon Powers:
Gun hit power = 300.
Knockdown power = 20.
Melee hit power = 100.
Penetration power = 10.
Stumble power = 600.
Stun power = 50.

Upgrades

Upg1 (700): Base damage x1.25, Base weight + 1.

Notes

  • In lock-on mode this weapon has no projectile in ZED Time (hits instantly).
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

The alt-fire button toggles the Rail Gun between guided and unguided aiming modes. Guided mode makes you automatically lock onto the ZEDs' weak points, but unguided mode does twice the damage.

When upgraded, leaves no room in inventory for backup weapons such as LAR or SPX. Consider updated .500 Magnums and 9mms instead.

Gallery