AF2011-A1: Difference between revisions

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==Technical Information==
==Technical Information==


Damage = 53 (per bullet), 2 bullets fired at time.<br/>
Damage = 53 (per bullet), 2 bullets fired at time.<br />
Damage (buttstock bash) = 22.<br/>
Damage (buttstock bash) = 22.<br />


Rate Of Fire = 316 RPM.<br/>
Rate Of Fire = 316 RPM.<br />
Rate Of Fire (bash) = 99.<br/>
Rate Of Fire (bash) = 99.<br />


Damage Type = Ballistic.<br/>
Damage Type = Ballistic.<br />
Damage Type Group = Handgun.<br/>
Damage Type Group = Handgun.<br />


Reload Time (tactical): Normal = 2.07s, Elite = 1.64s.<br/>
Reload Time (tactical): Normal = 2.07s, Elite = 1.64s.<br />
Reload Time (dry): Normal = 2.08s, Elite = 1.19s.<br/>
Reload Time (dry): Normal = 2.08s, Elite = 1.19s.<br />


Equip Time = 0.29s.<br/>
Equip Time = 0.29s.<br />
Putdown Time = 0.42s.<br/>
Putdown Time = 0.42s.<br />


Weapon Powers:<br/>
Weapon Powers:<br />
Gun hit power = 100.<br/>
Gun hit power = 100.<br />
Knockdown power = 15.<br/>
Knockdown power = 15.<br />
Penetration power = 2.<br/>
Penetration power = 2.<br />
Stumble power = 20.<br/>
Stumble power = 20.


==Upgrades==
==Upgrades==
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==Notes==
==Notes==


* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Gunslinger af2011 a1.png|AF2011-A1
</gallery>{{KF2NavBox}}

Revision as of 12:55, 16 October 2018

Killing Floor 2 item
AF2011-A1
 3
MAGAZINE SIZE 16
SPARE AMMO CAPACITY 288
DAMAGE
53
FIRE RATE
316
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Everything is better when you put more barrels on it. It's like adding more bacon."
General Information
Pricing 750
Ammo Cost 27
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 16 + 64
Block (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Parry (multiplier for incoming damage) ×Expression error: Unexpected round operator.
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The AF2011-A1 is one of the Gunslinger's tier 4 weapons. Upon acquiring the second pistol, AF2011-A1 can be dual-wield.

Description

"Fire mode is semi-auto only."

Flavor Text

"Everything is better when you put more barrels on it. It's like adding more bacon."

Technical Information

Damage = 53 (per bullet), 2 bullets fired at time.
Damage (buttstock bash) = 22.

Rate Of Fire = 316 RPM.
Rate Of Fire (bash) = 99.

Damage Type = Ballistic.
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.07s, Elite = 1.64s.
Reload Time (dry): Normal = 2.08s, Elite = 1.19s.

Equip Time = 0.29s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 100.
Knockdown power = 15.
Penetration power = 2.
Stumble power = 20.

Upgrades

Upg1 (1500): Base damage x1.125, Base weight + 1.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Gallery