Scalpel: Difference between revisions

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Melee hit power (stab) = 25.<br />
Melee hit power (stab) = 25.<br />
Poison power (with ''Acidic Rounds'' skill, per DOT tick) = 200.<br />
Poison power (with ''Acidic Rounds'' skill, per DOT tick) = 200.<br />
Stumble power (alt-fire) = 50.<br />
Stumble power (alt-fire) = 50.


==Notes==
==Notes==


*In opposition to all the other knives in the [[Killing_Floor_2|game]], Scalpel has increased amount of the Melee Hit power on its hard attacks and also featuring (unique for its class) Gun Hit power on its light attacks.<br />
*In opposition to all the other knives in the [[Killing_Floor_2|game]], Scalpel has increased amount of the Melee Hit power on its hard attacks and also featuring (unique for its class) Gun Hit power on its light attacks.
*Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. This rule as well applied on ''Acidic Round's'' [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|DOT]]: horizontal strikes cause 25% less damage / tick than vertical.<br />
*Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. This rule as well applied on ''Acidic Round's'' [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|DOT]]: horizontal strikes cause 25% less damage / tick than vertical.
*Blockable damage types: Bludgeon / Slashing.<br />
*Blockable damage types: Bludgeon / Slashing.
*Stab mode featuring pushback momentum on ZEDs.<br />
*Stab mode featuring pushback momentum on ZEDs.


{{KF2NavBox}}
== Gallery ==
<gallery mode="packed" heights="275">
File:Medic-knifegrenade.png|Scalpel along the [[Medic Grenade (Killing Floor 2)|Medic Grenade]]
</gallery>{{KF2NavBox}}

Revision as of 12:38, 7 October 2018

Killing Floor 2 item
Scalpel
MAGAZINE SIZE
SPARE AMMO CAPACITY
DAMAGE
64
FIRE RATE
66
ACCURACY
2
PENETRATION
0
"Primary - fast slash attack, Hold for combo attack."
"Secondary - heavy slash attack."
"Alt - block/parry."
"It's a scalpel. You're a medic, so we're assuming that we do not need to explain to you how to use it."
General Information
Pricing
Ammo Cost
Weapon Type Melee Weapon
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo
Block (multiplier for incoming damage) ×0.2
Parry (multiplier for incoming damage) ×0.2
Secondary Attack
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
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Fire Rate
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Accuracy
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Penetration
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Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
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Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
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Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The Scalpel is the standard knife for the Field Medic.

Description

"Primary - fast slash attack, Hold Primary for combo attack. Secondary - heavy slash attack. Alt - block/parry."

Flavor Text

"It's a scalpel. You're a medic, so we're assuming that we do not need to explain to you how to use it."

Technical Information

Damage (Primary) = up to 32.
Damage (Secondary) = up to 64.
Damage (Stab) = up to 15.

Damage Type = Slashing, Piercing (stab).

Maximum Hit Range = 1.25m.

Rate Of Fire:
Primary (combo) = 150.
Secondary = 66.
Stab = 160.

Equip Time = 0.32s.
Putdown Time = 0.63s.

Parry:
Strength = 1.
Duration = 0.39s.
Damage Reduction = 20%.
Block Damage Reduction = 20%.

Weapon Powers:
Gun hit power (primary) = 44.
Melee hit power (alt-fire) = 113.
Melee hit power (primary) = 50.
Melee hit power (stab) = 25.
Poison power (with Acidic Rounds skill, per DOT tick) = 200.
Stumble power (alt-fire) = 50.

Notes

  • In opposition to all the other knives in the game, Scalpel has increased amount of the Melee Hit power on its hard attacks and also featuring (unique for its class) Gun Hit power on its light attacks.
  • Amount of the damage per horizontal strike depend on player-to-ZED angle. Horizontal strikes do no more than 75% and not less than 50% of the base damage value. This rule as well applied on Acidic Round's DOT: horizontal strikes cause 25% less damage / tick than vertical.
  • Blockable damage types: Bludgeon / Slashing.
  • Stab mode featuring pushback momentum on ZEDs.

Gallery