Hemogoblin: Difference between revisions
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Revision as of 22:45, 21 July 2018
Killing Floor 2 item | |||
8
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MAGAZINE SIZE | 7 | ||
SPARE AMMO CAPACITY | 91 | ||
DAMAGE | 50 | ||
FIRE RATE | 240 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode shoots a blood bore that injures, slows and weakens Zeds." • "Alt-fire shoots healing darts to heal team members." • "Not a viable weight loss plan." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 35 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 7 + 21 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 40 | ||
Heal Amount | 20 ✚ | ||
The Hemogoblin is one of the two Field Medic's tier 3 weapons, the other being HMTech-301 Shotgun. It is medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.
Description
"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."
Flavor Text
"Not a viable weight loss plan."
Technical Information
Damage = 50.
Damage (buttstock bash) = 27.
Damage Over Time:
DOT Scale = x0.3 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT shares the same damage type as impact damage, i.e. Ballistic.
Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.
Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Rifle.
Reload Time (tactical): Normal = 2.70s.
Reload Time (dry): Normal = 2.70s.
Equip Time = 0.73s.
Putdown Time = 0.56s.
Weapon Powers:
Bleed power (per hit or DOT tick) = 50.
Poison power (acidic poison, per DOT tick) = 33.
Stumble power = 200.
Healing:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Upgrades
Upg1 (700): Base damage x1.4, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.8, Base weight + 2, Full recharge time x0.6.
Notes
- Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
- Despite the visuals, this weapon is a hitscan outside of ZED Time.
- More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- The only weapon in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of other non-syringe healers.
- Despite the common misconception, bleeding ZEDs do not take any extra damage.