Specimens (Killing Floor 2): Difference between revisions

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Herein follows a comprehensive list of all official specimens for [[Killing Floor 2]]: <br>
'''Specimens''' (aka '''ZEDs''') are the main antagonists of Killing Floor and [[Killing Floor 2]]. While they are widely referred to as zombies they are in fact failed experimental clones created by ''Horzine Biotech'', a biotechnology company in London, England. It is not necessarily wrong to label them as zombies, however, as they behave in such a fashion. There are total of 20 different specimens in Killing Floor 2 where 3 of them are being elite variants and 4 - bosses.
For details please refer to ''' https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true# '''


During wave time specimens [[ZED Spawning|spawn]] randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.


Experience is given to every player that contributed ''significantly'' to a kill.<br>
== Weak ZEDs ==
Dosh is split among all damaging players proportionally.<br>
Such as [[Cyst|Cysts]], [[Alpha Clot|Alpha Clots]], [[Slasher|Slashers]], [[Stalker (Killing Floor 2)|Stalkers]], [[Gorefast (Killing Floor 2)|Gorefasts]] and [[Crawler (Killing Floor 2)|Crawlers]] are the most common enemies in the game. They mainly serve the purpose of cannon fodder while more advanced and powerful ZEDs making their way to [[Characters (Killing Floor 2)|survivors]]. The health of these ZEDs does not scale with the game difficulty and player count, however on harder difficulties they are likely to sprint more frequently and execute more powerful attacks and moves.
The numbers may occasionally change faster than the Wiki is updated.<br>
The ''base'' values are identical with the values for ''1 player on hard'' difficulty. They are the roundest numbers in the overall table. <br>


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
Players should never underestimate these ZEDs, while each of these is being weak on its own, large groups they spawn in might easily overwhelm unawared player resulting in quick death, especially considering that these ZEDs are notorious of spawning in most unexpected locations such as roofs, vents or manholes.<gallery mode="nolines" widths="150" heights="150">
==Base Values==
File:Cyst.png|[[Cyst]]
|-
File:ClotKF2.png|[[Alpha Clot]]
! scope="col" | Zed
File:Slasher.png|[[Slasher]]
! scope="col" | Health(Head)
File:StalkerKF2.png|[[Stalker (Killing Floor 2)|Stalker]]
! scope="col" | Health(Body)
File:CrawlerKF2.png|[[Crawler (Killing Floor 2)|Crawler]]
! scope="col" | Damage per hit (melee)
File:GorefastKF2.png|[[Gorefast (Killing Floor 2)|Gorefast]]
! scope="col" | Damage per hit (ranged)
</gallery>
! scope="col" | Dosh
! scope="col" | Exp
! scope="col" | Notes
|-
!'''SMALL'''
|-
! scope="row" | [[Cyst|Cyst]]
| 20
| 100
| 6
| '''n/a'''
| 7
| 11
| Melee only. Grabs players immobilizing them.
|-
! scope="row" | [[Alpha Clot|Clot]]
| 20
| 100
| 6
| '''n/a'''
| 7
| 11
| Melee only. Grabs players immobilizing them.
|-
! scope="row" | [[Slasher|Slasher]]
| 20
| 100
| 6
| '''n/a'''
| 7
| 11
| Melee only. Grabs players immobilizing them.
|-
! scope="row" | [[Crawler (Killing Floor 2)|Crawler]]
| 20
| 55
| 7
| '''n/a'''
| 7
| 10
| Melee only. Jumps.
|-
! scope="row" | [[Stalker (Killing Floor 2)|Stalker]]
| 20
| 75
| 9
| '''n/a'''
| 15
| 10
| Melee only. Invisible.
|-
! scope="row" | [[Gorefast (Killing Floor 2)|Gorefast]]
| 20
| 200
| 10
| '''n/a'''
| 12
| 14
| Melee only. Charges.
|-
!'''MEDIUM'''
|-
! scope="row" | [[Bloat (Killing Floor 2)|Bloat]]
| 40
| 405
| 14
| 12 (per tick)
| 17
| 22
| Melee attack and vomits bile. Explodes.
|-
! scope="row" | [[Gorefiend (Killing Floor 2)|Gorefiend]]
| 150
| 400
| Not available yet.
| Not available yet.
| Not available yet.
| 14
| Melee attack. Spins. 
|-
! scope="row" | [[Husk (Killing Floor 2)|Husk]]
| 154
| 462
| 15
| 25 / 10 per second
| 17
| 20
| Melee, fires Fireball, Flamethrower and Self-Destruct.
|-
! scope="row" | [[Siren (Killing Floor 2)|Siren]]
| 155
| 230
| 13
| 18 per second (falloff)
| 25
| 15
| Area damage screams.
|-
!'''LARGE'''
|-
! scope="row" | [[Scrake (Killing Floor 2)|Scrake]]
| 600
| 1100
| 30
| '''n/a'''
| 75
| 45
| Melee only. Enrages upon damage.
|-
! scope="row" | [[Fleshpound (Killing Floor 2)|Fleshpound]]
| 650
| 1500
| 55
| '''n/a'''
| 200
| 47
| Melee only. Enrages periodically and upon damage.
|-
! scope="row" | [[Dr. Hans Volter]]
| 3500
| 3500
| 75
| 8 (fast)
| 500
| 1694
| Strong melee, Machine-guns, gas grenades and explosives.
Heals to 100% HP while draining a player's HP, does that 3 times.
|-
! scope="row" | [[King Fleshpound]]
|
|
|
|
|
|
|
|}


== Medium ZEDs ==
Like [[Bloat (Killing Floor 2)|Bloat]], [[Siren (Killing Floor 2)|Siren]], [[E.D.A.R]] or [[Husk (Killing Floor 2)|Husk]] are the main enemy strike force. These ZEDs are decently tough, posses special abilities as well as ranged attacks. Health and the variety of attacks to execute of these ZEDs does go up with the game difficulty. Often either of these ZEDs requires its own unique disposal approach, certain [[Perks (Killing Floor 2)|perks]] and weapons might or might not be effective agains these ZEDs.<gallery mode="nolines" widths="150" heights="150">
File:BloatKF2.png|[[Bloat (Killing Floor 2)|Bloat]]
File:SirenKF2.png|[[Siren (Killing Floor 2)|Siren]]
File:HuskKF2.png|[[Husk (Killing Floor 2)|Husk]]
File:Edar.jpg|[[E.D.A.R|E.D.A.R variants]]
</gallery>


{|class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
== Big ZEDs ==
==Rule of Thumb==
As it [[Quarter Pound]], [[Scrake (Killing Floor 2)|Scrake]] or [[Fleshpound (Killing Floor 2)|Fleshpound]] are the heavy infantry of the ZED team. These ZEDs are extremely tough as their health goes up not only with game difficulty but as well with the additional players, have wide variety of damage and [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|incapacitation]] resistances. Targeting big ZEDs should always be prioritized by survivors, however additional knowledge of each of these, gameplay mechanics, weapon and perk effectiveness required for successful elimination.<gallery widths="150" heights="150">
|-
File:ScrakeKF2.png|[[Scrake (Killing Floor 2)|Scrake]]
! scope="col" | Zed type
File:ZED StatsSheet QtrFP.jpg|[[Quarter Pound]]
! scope="col" | + %hp per player
File:FleshpoundKF2.png|[[Fleshpound (Killing Floor 2)|Fleshpound]]
! scope="col" | + %hp per difficulty
</gallery>
|-
! scope="row" | Small
| 0
| -25% step down to Normal, no change for Suicidal/Hell on Earth
|-
! scope="row" | Medium
| +25%
| -33% step down to Normal, +33% step up to Suicidal, +15% (48%) step up to Hell on Earth
|-
! scope ="row" | Large
| nonlinear, flattening curve (from ~+50% to ~+20% per player)
| -33% step down to Normal, +25% step up to Suicidal, +30% (55%) step up to Hell on Earth
|}


To sum it up as easy as possible:<br>
== Elite Variants ==
The small zeds only receive a HP bonus on the step to Hard difficulty. After that they only become faster and gain additional abilities.<br>
On a rare occasion on higher difficulties the '''Elite''' variants of the regular enemies (also refered as '''King''' ZEDs) might spawn instead. Each of these serves its puprose: Rioters are capable of [[Mechanics (Killing Floor 2)#ZEDs - Rally boost|rally-boosting]] nearby ZEDs making them sprint and do more damage, Elite Crawlers explode into the toxic cloud when killed with non-headshots and Gorefiends do rather significant damage with their blade attacks and are capable of soaking huge amount of the damage due to their health.
The medium zeds receive a huge HP bonus on the step to Suicidal, but a rather insignificant one on the step to Hell on Earth. They sometimes gain additional abilities. <br>
The large zeds receive 2 huge HP boni, the one to Hell on Earth being even bigger. They grow more aggressive, but do not receive additional abilities. <br>


For the exact values and detail information, please refer to ''' https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/htmlview?sle=true# '''
<gallery mode="nolines" widths="150" heights="150">
File:Kf2 clot rioter.png|[[Alpha Clot#Rioter Variant|Rioter]]
File:Kf2 elitecrawler.png|[[Crawler (Killing Floor 2)#Elite Crawler Variant|Elite Crawler]]
File:Kf2 gorefiend normal.png|[[Gorefiend (Killing Floor 2)|Gorefiend]]
</gallery>


{{KF2NavBox}}
== Bosses ==
With the exception to certain [[Weekly Outbreaks]] and [[Versus Mode]], at the last wave of each game and for every 5th wave in [[Endless Mode]] players have to face one of the game's bosses as an ultimate challenge. Each boss has its own strengths and weaknesses, an unique approach to maintaining its health, minions to spawn and elimination tactics players should be considering.<gallery widths="150" heights="150">
File:Hansvoltericon.png|[[Dr. Hans Volter]]
File:PatriarchKF2.jpeg|[[Patriarch (Killing Floor 2)|Patriarch]]
File:ZED StatsSheet KingFP.jpg|[[King Fleshpound]]
File:Kf2 kingbloat.jpg|[[Abomination]]
</gallery>
 
== Versus ZEDs ==
In Killing Floor 2's [[Versus Mode]] players posses unique variants of regular ZEDs. While controlling them players are free to execute all the moves and attacks their regular counterparts have as well as some gamemode-specific attacks. Two of the basic stats of these ZEDs - health and damage are the subject of change via the [[Mechanics (Killing Floor 2)#Gameplay - Game Conductor|Game Conductor]] mechanic.<gallery mode="nolines" widths="150" heights="150">
File:KF2 Specimen VS AlphaClot.jpg|[[Alpha Clot (Killing Floor 2 VS)|Alpha Clot]]
File:KF2 Specimen VS Slasher.jpg|[[Slasher (Killing Floor 2 VS)|Slasher]]
File:KF2 Specimen VS Bloat.jpg|[[Bloat (Killing Floor 2 VS)|Bloat]]
File:KF2 Specimen VS Stalker.jpg|[[Stalker (Killing Floor 2 VS)|Stalker]]
File:KF2 Specimen VS Crawler.jpg|[[Crawler (Killing Floor 2 VS)|Crawler]]
File:KF2 Specimen VS Gorefast.jpg|[[Gorefast (Killing Floor 2 VS)|Gorefast]]
File:KF2 Specimen VS Siren.jpg|[[Siren (Killing Floor 2 VS)|Siren]]
File:KF2 Specimen VS Husk.jpg|[[Husk (Killing Floor 2 VS)|Husk]]
File:KF2 Specimen VS Scrake.jpg|[[Scrake (Killing Floor 2 VS)|Scrake]]
File:KF2 Specimen VS Fleshpound.jpg|[[Fleshpound (Killing Floor 2 VS)|Fleshpound]]
File:KF2 Specimen VS Patriarch.jpg|[[Patriarch (Killing Floor 2 VS)|Patriarch]]
</gallery>{{KF2NavBox}}

Revision as of 02:56, 28 September 2018


Specimens (aka ZEDs) are the main antagonists of Killing Floor and Killing Floor 2. While they are widely referred to as zombies they are in fact failed experimental clones created by Horzine Biotech, a biotechnology company in London, England. It is not necessarily wrong to label them as zombies, however, as they behave in such a fashion. There are total of 20 different specimens in Killing Floor 2 where 3 of them are being elite variants and 4 - bosses.

During wave time specimens spawn randomly at pre-determined locations near to the players, providing there is something obscuring the view between all players and the spawn.

Weak ZEDs

Such as Cysts, Alpha Clots, Slashers, Stalkers, Gorefasts and Crawlers are the most common enemies in the game. They mainly serve the purpose of cannon fodder while more advanced and powerful ZEDs making their way to survivors. The health of these ZEDs does not scale with the game difficulty and player count, however on harder difficulties they are likely to sprint more frequently and execute more powerful attacks and moves.

Players should never underestimate these ZEDs, while each of these is being weak on its own, large groups they spawn in might easily overwhelm unawared player resulting in quick death, especially considering that these ZEDs are notorious of spawning in most unexpected locations such as roofs, vents or manholes.

Medium ZEDs

Like Bloat, Siren, E.D.A.R or Husk are the main enemy strike force. These ZEDs are decently tough, posses special abilities as well as ranged attacks. Health and the variety of attacks to execute of these ZEDs does go up with the game difficulty. Often either of these ZEDs requires its own unique disposal approach, certain perks and weapons might or might not be effective agains these ZEDs.

Big ZEDs

As it Quarter Pound, Scrake or Fleshpound are the heavy infantry of the ZED team. These ZEDs are extremely tough as their health goes up not only with game difficulty but as well with the additional players, have wide variety of damage and incapacitation resistances. Targeting big ZEDs should always be prioritized by survivors, however additional knowledge of each of these, gameplay mechanics, weapon and perk effectiveness required for successful elimination.

Elite Variants

On a rare occasion on higher difficulties the Elite variants of the regular enemies (also refered as King ZEDs) might spawn instead. Each of these serves its puprose: Rioters are capable of rally-boosting nearby ZEDs making them sprint and do more damage, Elite Crawlers explode into the toxic cloud when killed with non-headshots and Gorefiends do rather significant damage with their blade attacks and are capable of soaking huge amount of the damage due to their health.

Bosses

With the exception to certain Weekly Outbreaks and Versus Mode, at the last wave of each game and for every 5th wave in Endless Mode players have to face one of the game's bosses as an ultimate challenge. Each boss has its own strengths and weaknesses, an unique approach to maintaining its health, minions to spawn and elimination tactics players should be considering.

Versus ZEDs

In Killing Floor 2's Versus Mode players posses unique variants of regular ZEDs. While controlling them players are free to execute all the moves and attacks their regular counterparts have as well as some gamemode-specific attacks. Two of the basic stats of these ZEDs - health and damage are the subject of change via the Game Conductor mechanic.