Medic Grenade (Killing Floor 2): Difference between revisions
No edit summary |
mNo edit summary |
||
Line 33: | Line 33: | ||
| SecondaryAmmoCost= | | SecondaryAmmoCost= | ||
| | | | ||
| | | Custom_Entries= {{KF2VariousInfo_CustomEntry|'''Heal Amount''' <small>(per second)</small>|5|}} {{KF2VariousInfo_CustomEntry|'''Heal Duration'''|8s|}} | ||
| | |||
| | |||
| | |||
| | | | ||
| Achievement_0_Image= | | Achievement_0_Image= | ||
Line 56: | Line 53: | ||
==Technical Information== | ==Technical Information== | ||
Grenade explodes into Healing Cloud which does damage to ZEDs and heals players. Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within | Grenade explodes into the Healing Cloud which does damage to ZEDs and heals players.<br /> | ||
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.<br /> | |||
Damage = 50.<br /> | Damage = 50.<br /> | ||
Damage Type = Toxic.<br /> | Damage Type = Toxic.<br /> | ||
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.<br /> | Healing Cloud has no damage [[Mechanics_(Killing_Floor_2)#Weapons_-_Explosion_falloff|falloff]] meaning that it will be doing full damage within its radius.<br /> | ||
Healing Cloud poisons ZEDs | Healing Cloud poisons ZEDs with toxic [[Mechanics_(Killing_Floor_2)#Gameplay_-_Damage_over_time_.28DOT.29|Damage Over Time]]. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.<br /> | ||
Heal amount = 5 / tick.<br /> | Heal amount = 5 / tick (7 / tick for level 25 Field Medic, 6 / tick for [[Survivalist]] with ''Medical Training'' skill).<br /> | ||
Fuze Time = 0.5 seconds.<br /> | Fuze Time = 0.5 seconds.<br /> |
Revision as of 18:48, 27 September 2018
Killing Floor 2 item | |||
SPARE AMMO CAPACITY | 5 | ||
DAMAGE | 50 | ||
• "Releases a gas that will poison Zeds, but will also heal people." • "Stand in the blue gas cloud to be healed." "To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps." | |||
General Information | |||
Ammo Cost | 40 (per grenade) | ||
Weapon Information | |||
Heal Amount (per second) 5 Heal Duration 8s | |||
The Medic Grenade is the Field Medic's grenade.
Description
"Releases a gas that will poison Zeds, but will also heal people. Stand in the blue gas cloud to be healed."
Flavor Text
"To quote one of our scientists: 'The agent released from these grenades will revivify Homo Sapiens, while euthanizing Homo Zedicus.' We hope that helps."
Technical Information
Grenade explodes into the Healing Cloud which does damage to ZEDs and heals players.
Healing Cloud has radius of 3.5 meters, lasts for total of 8 seconds where it applies its effects within 1 second intervals.
Damage = 50.
Damage Type = Toxic.
Healing Cloud has no damage falloff meaning that it will be doing full damage within its radius.
Healing Cloud poisons ZEDs with toxic Damage Over Time. For next 10 seconds after taking damage from Healing Cloud within 1 second intervals ZEDs will be taking 10% of grenade's base damage / tick.
Heal amount = 5 / tick (7 / tick for level 25 Field Medic, 6 / tick for Survivalist with Medical Training skill).
Fuze Time = 0.5 seconds.
Strategy
Skills that buff allies on heal (Adrenaline Shot, Focus Injection, Coagulant Booster) will proc with with every tick of the Medic Grenade, which means that each incremental buff will max out in three or four ticks - very useful!