Siren (Killing Floor 2 VS): Difference between revisions
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==Base Statistics== | ==Base Statistics== | ||
{| class="wikitable" | |||
{|class="wikitable | !'''<small>Stat type</small>''' | ||
! | !'''<small>Normal difficulty</small>''' | ||
! | |||
|- | |- | ||
! | !<small>Kill Reward</small> | ||
| 25 | |<small>25</small> | ||
|- | |- | ||
! | !<small>XP Reward</small> | ||
| 22 | |<small>22</small> | ||
|- | |- | ||
! | !<small>Speed (walking)</small> | ||
| 200 | |<small>200</small> | ||
|- | |- | ||
! | !<small>Speed (sprinting)</small> | ||
| 430 | |<small>430</small> | ||
|- | |- | ||
! | !<small>Health (body)</small> | ||
| 300 | |<small>300</small> | ||
|- | |- | ||
!<small>Health (head)</small> | |||
|<small>155</small> | |||
|} | |} | ||
For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]]. | For kill reward calculations read [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|Dosh Mechanics]]. | ||
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By various amount, Sirens are resistant to all types of the damage but most notably against toxic. | By various amount, Sirens are resistant to all types of the damage but most notably against toxic. | ||
{| class="wikitable" | |||
{|class="wikitable | ! | ||
! | !<small>Piercing</small> | ||
! | !<small>Slashing</small> | ||
! | !<small>Bludgeon</small> | ||
! | !<small>Toxic</small> | ||
! | !<small>Fire</small> | ||
! | !<small>Microwave</small> | ||
! | !<small>Explosives</small> | ||
! | !<small>Freeze</small> | ||
! | ![[Mechanics_(Killing_Floor_2)#Weapons_-_Ballistic-explosive_tracing|<small>Shells</small>]] | ||
! | |||
|- | |- | ||
!<small>Damage Multiplier</small> | |||
|<small>x0.6</small> | |||
|<small>x0.8</small> | |||
|<small>x0.8</small> | |||
|<small>x0.3</small> | |||
|<small>x0.8</small> | |||
|<small>x0.75</small> | |||
|<small>x0.5</small> | |||
|<small>x1</small> | |||
|<small>x1</small> | |||
|} | |} | ||
Sirens resist to every type of ballistic weaponry, without significant cascades in the multiplier values. | Sirens resist to every type of ballistic weaponry, without significant cascades in the multiplier values. | ||
{| class="wikitable" | |||
{|class="wikitable | ! | ||
! | !<small>Sub-machine Gun</small> | ||
! | !<small>Assault Rifle</small> | ||
! | !<small>Shotgun</small> | ||
! | !<small>Handgun</small> | ||
! | !<small>Rifle</small> | ||
! | |||
|- | |- | ||
!<small>Damage Multiplier</small> | |||
|<small>x0.8</small> | |||
|<small>x0.7</small> | |||
|<small>x0.5</small> | |||
|<small>x0.6</small> | |||
|<small>x0.75</small> | |||
|} | |} | ||
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Sirens are vulnerable against [[Firebug_(Killing_Floor_2)|Firebug]]'s [[Caulk_n%27_Burn|Caulk n' Burn]] and heavy (blunt) attacks of [[Berserker_(Killing_Floor_2)|Berserker]]'s [[Crovel Survival Tool]]. | Sirens are vulnerable against [[Firebug_(Killing_Floor_2)|Firebug]]'s [[Caulk_n%27_Burn|Caulk n' Burn]] and heavy (blunt) attacks of [[Berserker_(Killing_Floor_2)|Berserker]]'s [[Crovel Survival Tool]]. | ||
{| class="wikitable" | |||
{|class="wikitable | ! | ||
! | !<small>CaulkBurn</small> | ||
! | !<small>HX25</small> | ||
! | !<small>Eviscerator (proj)</small> | ||
! | !<small>Eviscerator (saw)</small> | ||
! | !<small>Crovel (bludgeon)</small> | ||
! | |||
|- | |- | ||
!<small>Damage Multiplier</small> | |||
|<small>x1.5</small> | |||
|<small>x0.6</small> | |||
|<small>x0.4</small> | |||
|<small>x0.3</small> | |||
|<small>x1.2</small> | |||
|} | |} | ||
Sirens are neutral against [[Commando_(Killing_Floor_2)| Commando]]'s [[AR-15 Varmint Rifle|AR-15]], drastically vulnerable against default [[9mm_Pistol_(Killing_Floor_2)|9mm Pistol]] and [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s [[HMTech-101_Pistol|HMTech-101 Pistol]] and are slightly weak against certain [[Support (Killing Floor 2)|shotguns]]. | Sirens are neutral against [[Commando_(Killing_Floor_2)| Commando]]'s [[AR-15 Varmint Rifle|AR-15]], drastically vulnerable against default [[9mm_Pistol_(Killing_Floor_2)|9mm Pistol]] and [[Field_Medic_(Killing_Floor_2)|Field Medic]]'s [[HMTech-101_Pistol|HMTech-101 Pistol]] and are slightly weak against certain [[Support (Killing Floor 2)|shotguns]]. | ||
{| class="wikitable" | |||
{|class="wikitable | ! | ||
! | !<small>AR15</small> | ||
! | !<small>MB500</small> | ||
! | !<small>Rem1858</small> | ||
! | !<small>Colt1911</small> | ||
! | !<small>Medic Pistol</small> | ||
! | !<small>Winchester</small> | ||
! | !<small>9mm</small> | ||
! | !<small>Trenchgun</small> | ||
! | |||
|- | |- | ||
!<small>Damage Multiplier</small> | |||
|<small>x1</small> | |||
|<small>x1.1</small> | |||
|<small>x0.85</small> | |||
|<small>x0.75</small> | |||
|<small>x1.5</small> | |||
|<small>x0.75</small> | |||
|<small>x1.6</small> | |||
|<small>x1.1</small> | |||
|} | |} | ||
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Sirens have two weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spots]], which are the head and the neck. Although the damage multiplier of head zone is lesser than for the neck it still worth aiming for the headshot as Siren's head has roughly twice as less health than body. Sirens wear a metallic plating over their bodies, which reduces the damage when they are shot in the chest and hips, acting as a crude bullet-proof vest. | Sirens have two weak [[Mechanics_(Killing_Floor_2)#ZEDs_-_Hitzones|spots]], which are the head and the neck. Although the damage multiplier of head zone is lesser than for the neck it still worth aiming for the headshot as Siren's head has roughly twice as less health than body. Sirens wear a metallic plating over their bodies, which reduces the damage when they are shot in the chest and hips, acting as a crude bullet-proof vest. | ||
{| class="wikitable" | |||
! | |||
!<small>Damage Multiplier</small> | |||
|- | |||
!<small>Head</small> | |||
|<small>x1.01</small> | |||
|- | |||
!<small>Neck</small> | |||
|<small>x1.1</small> | |||
|- | |||
!<small>Chest</small> | |||
|<small>x0.5</small> | |||
|- | |||
!<small>Hips</small> | |||
|<small>x0.5</small> | |||
|- | |||
!<small>All other</small> | |||
|<small>x1</small> | |||
|} | |||
{|class="wikitable" | ==[[Mechanics_(Killing_Floor_2)#Gameplay_-_Afflictions|Incapacitation]] Resistance== | ||
{| class="wikitable" | |||
! colspan="3" rowspan="1" |<small>Vulnerability mask = (Torso, Head, Legs, Arms, Special).</small> | |||
|- | |||
| colspan="3" rowspan="1" |<small>Stun = (Vulnerability = (0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0)</small> | |||
|- | |||
| colspan="3" rowspan="1" |<small>Knockdown = (Vulnerability = (0.3), Cooldown=10.0)</small> | |||
|- | |||
| colspan="3" rowspan="1" |<small>Stumble = (Vulnerability = (0.2), Cooldown=3.0)</small> | |||
|- | |||
| colspan="3" rowspan="1" |<small>GunHit = (Vulnerability = (1.0), Cooldown=0.75)</small> | |||
|- | |||
| colspan="3" rowspan="1" |<small>MeleeHit = (Vulnerability = (1.0), Cooldown=0.5)</small> | |||
|- | |||
| colspan="3" rowspan="1" |<small>Poison = (Vulnerability = (1), Cooldown=5.0, Duration=2.0)</small> | |||
|- | |- | ||
| colspan="3" rowspan="1" |<small>Microwave = (Vulnerability = (0.5), Cooldown=5.0, Duration=2.0)</small> | |||
|- | |- | ||
| colspan="3" rowspan="1" |<small>FirePanic = (Vulnerability = (1.0), Cooldown=8.0, Duration=3)</small> | |||
|- | |- | ||
| colspan="3" rowspan="1" |<small>EMP = (Vulnerability = (2.5), Cooldown=5.0, Duration=3.0)</small> | |||
|- | |- | ||
| colspan="3" rowspan="1" |<small>Freeze = (Vulnerability = (1.0), Cooldown=1.5, Duration=2.0)</small> | |||
|- | |- | ||
| colspan="3" rowspan="1" |<small>Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5)</small> | |||
|- | |- | ||
| colspan="3" rowspan="1" |<small>Bleed = (Vulnerability = (0.25))</small> | |||
|} | |} | ||
== | ==Attacks and Moves== | ||
* '''Primary:''' Scream, an area of effect attack that damages multiple targets at once. | |||
* '''Secondary:''' Vortex attack that pulls Survivors towards the Siren and renders them unable to move and attack. During this attack Siren cannot move. | |||
* '''Bash button:''' Melee attack, Siren uses her teeth to bite the players, two hits combo per attack. | |||
'''Note:''' Damage values below vary between (x0.7 - x1.31) based on average level of the human team. | |||
- | |||
* Melee. Damage - 13. Maximum hit range - 1.8m. Vs doors - x5 more. No cooldown. | |||
Melee. Damage - 13. Maximum hit range - 1.8m. Vs doors - x5 more. No cooldown. | * Normal scream. Damage - 15. Radius - 8m. Falloff - 1 (linear). Frequency - 0.5s. Cooldown - 2.5s. | ||
Normal scream. Damage - 15. Radius - 8m. Falloff - 1 (linear). Frequency - 0.5s. Cooldown - 2.5s. | * Vortex scream. Maximum grab range - 12.5m. Duration - up to 5s. Cooldown - 12s. Grabbed player takes 4 damage / s. | ||
Vortex scream. Maximum grab range - 12.5m. Duration - up to 5s. Cooldown - 12s. Grabbed player takes 4 damage / s. | |||
===Damage Scale=== | ===Damage Scale=== | ||
Melee - x1 (up to 2 hits). | * Melee - x1 (up to 2 hits). | ||
==Miscellaneous Information== | ==Miscellaneous Information== | ||
Jump cooldown - 1.5s. | * Jump cooldown - 1.5s. | ||
* Player-controlled Sirens start spawning at the second wave of the normal versus game. | |||
Player-controlled Sirens start spawning at the second wave of the normal versus game. | * Walking Siren is the slowest player-controlled ZED and her sprinting speed makes her the second slowest ZED after the [[Bloat_(Killing_Floor_2_VS)|Bloat]]. | ||
Walking Siren is the slowest player-controlled ZED and her sprinting speed makes her the second slowest ZED after the [[Bloat_(Killing_Floor_2_VS)|Bloat]]. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 12:23, 25 September 2018
- For the AI counterpart, see Siren (Killing Floor 2).
The player-controlled Siren is one of the playable ZEDs in Killing Floor 2's Versus Mode. The Siren is a supportive unit of the ZED team, capable of causing significant amount of the damage to the group of Survivors as well as to immobilize and isolate a lone targets by using her special Vortex attack.
Base Statistics
Stat type | Normal difficulty |
---|---|
Kill Reward | 25 |
XP Reward | 22 |
Speed (walking) | 200 |
Speed (sprinting) | 430 |
Health (body) | 300 |
Health (head) | 155 |
For kill reward calculations read Dosh Mechanics.
Due to Game Conductor mechanics, player-controlled Sirens have their health modified based on the average level of the Survivor team. Values vary within (x0.85 - x2) range.
Damage Resistance
Player-controlled Sirens resistant to all types of the damage except for very few cases, however they are less resistant to damage from certain tier 1 weapons.
Common Modifiers
By various amount, Sirens are resistant to all types of the damage but most notably against toxic.
Piercing | Slashing | Bludgeon | Toxic | Fire | Microwave | Explosives | Freeze | Shells | |
---|---|---|---|---|---|---|---|---|---|
Damage Multiplier | x0.6 | x0.8 | x0.8 | x0.3 | x0.8 | x0.75 | x0.5 | x1 | x1 |
Sirens resist to every type of ballistic weaponry, without significant cascades in the multiplier values.
Sub-machine Gun | Assault Rifle | Shotgun | Handgun | Rifle | |
---|---|---|---|---|---|
Damage Multiplier | x0.8 | x0.7 | x0.5 | x0.6 | x0.75 |
Weapon-specific Modifiers
Sirens are vulnerable against Firebug's Caulk n' Burn and heavy (blunt) attacks of Berserker's Crovel Survival Tool.
CaulkBurn | HX25 | Eviscerator (proj) | Eviscerator (saw) | Crovel (bludgeon) | |
---|---|---|---|---|---|
Damage Multiplier | x1.5 | x0.6 | x0.4 | x0.3 | x1.2 |
Sirens are neutral against Commando's AR-15, drastically vulnerable against default 9mm Pistol and Field Medic's HMTech-101 Pistol and are slightly weak against certain shotguns.
AR15 | MB500 | Rem1858 | Colt1911 | Medic Pistol | Winchester | 9mm | Trenchgun | |
---|---|---|---|---|---|---|---|---|
Damage Multiplier | x1 | x1.1 | x0.85 | x0.75 | x1.5 | x0.75 | x1.6 | x1.1 |
Hitzones
Sirens have two weak spots, which are the head and the neck. Although the damage multiplier of head zone is lesser than for the neck it still worth aiming for the headshot as Siren's head has roughly twice as less health than body. Sirens wear a metallic plating over their bodies, which reduces the damage when they are shot in the chest and hips, acting as a crude bullet-proof vest.
Damage Multiplier | |
---|---|
Head | x1.01 |
Neck | x1.1 |
Chest | x0.5 |
Hips | x0.5 |
All other | x1 |
Incapacitation Resistance
Vulnerability mask = (Torso, Head, Legs, Arms, Special). | ||
---|---|---|
Stun = (Vulnerability = (0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0) | ||
Knockdown = (Vulnerability = (0.3), Cooldown=10.0) | ||
Stumble = (Vulnerability = (0.2), Cooldown=3.0) | ||
GunHit = (Vulnerability = (1.0), Cooldown=0.75) | ||
MeleeHit = (Vulnerability = (1.0), Cooldown=0.5) | ||
Poison = (Vulnerability = (1), Cooldown=5.0, Duration=2.0) | ||
Microwave = (Vulnerability = (0.5), Cooldown=5.0, Duration=2.0) | ||
FirePanic = (Vulnerability = (1.0), Cooldown=8.0, Duration=3) | ||
EMP = (Vulnerability = (2.5), Cooldown=5.0, Duration=3.0) | ||
Freeze = (Vulnerability = (1.0), Cooldown=1.5, Duration=2.0) | ||
Snare = (Vulnerability = (0.7, 0.7, 1, 0.7), Cooldown=8.5, Duration=1.5) | ||
Bleed = (Vulnerability = (0.25)) |
Attacks and Moves
- Primary: Scream, an area of effect attack that damages multiple targets at once.
- Secondary: Vortex attack that pulls Survivors towards the Siren and renders them unable to move and attack. During this attack Siren cannot move.
- Bash button: Melee attack, Siren uses her teeth to bite the players, two hits combo per attack.
Note: Damage values below vary between (x0.7 - x1.31) based on average level of the human team.
- Melee. Damage - 13. Maximum hit range - 1.8m. Vs doors - x5 more. No cooldown.
- Normal scream. Damage - 15. Radius - 8m. Falloff - 1 (linear). Frequency - 0.5s. Cooldown - 2.5s.
- Vortex scream. Maximum grab range - 12.5m. Duration - up to 5s. Cooldown - 12s. Grabbed player takes 4 damage / s.
Damage Scale
- Melee - x1 (up to 2 hits).
Miscellaneous Information
- Jump cooldown - 1.5s.
- Player-controlled Sirens start spawning at the second wave of the normal versus game.
- Walking Siren is the slowest player-controlled ZED and her sprinting speed makes her the second slowest ZED after the Bloat.