Hemogoblin: Difference between revisions
m (1 revision imported) |
No edit summary |
||
Line 53: | Line 53: | ||
==Technical Information== | ==Technical Information== | ||
Damage = 50.<br/> | Damage = 50.<br /> | ||
Damage (buttstock bash) = 27.<br/> | Damage (buttstock bash) = 27.<br /> | ||
Damage Over Time:<br/> | Damage Over Time:<br /> | ||
DOT Scale = x0.3 (of base damage).<br/> | DOT Scale = x0.3 (of base damage).<br /> | ||
DOT Duration = 5s.<br/> | DOT Duration = 5s.<br /> | ||
DOT Interval = 1s.<br/> | DOT Interval = 1s.<br /> | ||
DOT shares the same damage type as impact damage, i.e. Ballistic.<br/> | DOT shares the same damage type as impact damage, i.e. Ballistic.<br /> | ||
Rate Of Fire = 240 RPM.<br/> | Rate Of Fire = 240 RPM.<br /> | ||
Rate Of Fire (bash) = 50.<br/> | Rate Of Fire (bash) = 50.<br /> | ||
Damage Type = Ballistic, Toxic (acidic poison).<br/> | Damage Type = Ballistic, Toxic (acidic poison).<br /> | ||
Damage Type Group = Rifle.<br/> | Damage Type Group = Rifle.<br /> | ||
Reload Time (tactical): Normal = 2.70s.<br/> | Reload Time (tactical): Normal = 2.70s.<br /> | ||
Reload Time (dry): Normal = 2.70s.<br/> | Reload Time (dry): Normal = 2.70s.<br /> | ||
Equip Time = 0.73s.<br/> | Equip Time = 0.73s.<br /> | ||
Putdown Time = 0.56s.<br/> | Putdown Time = 0.56s.<br /> | ||
Weapon Powers:<br/> | Weapon Powers:<br /> | ||
Bleed power (per hit or DOT tick) = 50.<br/> | Bleed power (per hit or DOT tick) = 50.<br /> | ||
Poison power ( | Poison power (with ''Acidic Rounds'' skill, per DOT tick) = 200.<br /> | ||
Stumble power = 200.<br/> | Stumble power = 200.<br /> | ||
Healing:<br/> | Healing:<br /> | ||
Ammo cost (per dart) = 40%.<br/> | Ammo cost (per dart) = 40%.<br /> | ||
Heal amount = 20.<br/> | Heal amount = 20.<br /> | ||
Time (full recharge) = 12s.<br/> | Time (full recharge) = 12s.<br /> | ||
==Upgrades== | ==Upgrades== | ||
Upg1 (700): Base damage x1.4, Base weight + 1, Full recharge time x0.8.<br/> | Upg1 (700): Base damage x1.4, Base weight + 1, Full recharge time x0.8.<br /> | ||
Upg2 (1500): Base damage x1.8, Base weight + 2, Full recharge time x0.6.<br/> | Upg2 (1500): Base damage x1.8, Base weight + 2, Full recharge time x0.6.<br /> | ||
==Notes== | ==Notes== | ||
* Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit. | *Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit. | ||
* Despite the visuals, this weapon is a hitscan outside of ZED Time. | *Despite the visuals, this weapon is a hitscan outside of ZED Time. | ||
* More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval). | *More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval). | ||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | ||
==Trivia== | ==Trivia== | ||
* The only weapon in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of other non-syringe healers. | *The only weapon in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of other non-syringe healers. | ||
* Despite the common misconception, bleeding ZEDs do not take any extra damage. | *Despite the common misconception, bleeding ZEDs do not take any extra damage. | ||
{{KF2NavBox}} | {{KF2NavBox}} |
Revision as of 17:43, 18 September 2018
Killing Floor 2 item | |||
8
|
|||
MAGAZINE SIZE | 7 | ||
SPARE AMMO CAPACITY | 91 | ||
DAMAGE | 50 | ||
FIRE RATE | 240 | ||
ACCURACY | 100 | ||
PENETRATION | 0 | ||
• "Fire mode shoots a blood bore that injures, slows and weakens Zeds." • "Alt-fire shoots healing darts to heal team members." • "Not a viable weight loss plan." | |||
General Information | |||
Pricing | 1100 | ||
Ammo Cost | 35 | ||
Weapon Type | Assault Rifle | ||
Weapon Information | |||
Starting Ammo | 7 + 21 | ||
Secondary Attack | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 40 | ||
Heal Amount | 20 ✚ | ||
The Hemogoblin is one of the two Field Medic's tier 3 weapons, the other being HMTech-301 Shotgun. It is medium damage, slow firing hitscan ballistic rifle that debuffs enemies by applying damage over time and unique bleeding incapacitation.
Description
"Fire mode shoots a blood bore that injures, slows and weakens Zeds. Alt-fire shoots healing darts to heal team members."
Flavor Text
"Not a viable weight loss plan."
Technical Information
Damage = 50.
Damage (buttstock bash) = 27.
Damage Over Time:
DOT Scale = x0.3 (of base damage).
DOT Duration = 5s.
DOT Interval = 1s.
DOT shares the same damage type as impact damage, i.e. Ballistic.
Rate Of Fire = 240 RPM.
Rate Of Fire (bash) = 50.
Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Rifle.
Reload Time (tactical): Normal = 2.70s.
Reload Time (dry): Normal = 2.70s.
Equip Time = 0.73s.
Putdown Time = 0.56s.
Weapon Powers:
Bleed power (per hit or DOT tick) = 50.
Poison power (with Acidic Rounds skill, per DOT tick) = 200.
Stumble power = 200.
Healing:
Ammo cost (per dart) = 40%.
Heal amount = 20.
Time (full recharge) = 12s.
Upgrades
Upg1 (700): Base damage x1.4, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.8, Base weight + 2, Full recharge time x0.6.
Notes
- Bleeding ZEDs: move 30% slower, attack 25% slower, do 30% less damage to players and take 50% more incap power / hit.
- Despite the visuals, this weapon is a hitscan outside of ZED Time.
- More than one type of the same DOT allowed, each bullet have separate DOT effect (yet the same damage, duration and interval).
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Trivia
- The only weapon in Field Medic's arsenal that heals 20HP / dart opposite to 15HP of other non-syringe healers.
- Despite the common misconception, bleeding ZEDs do not take any extra damage.