Abomination Spawn: Difference between revisions

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For such a small and fast enemy Abomination Spawn has rather decent amount of the health.
For such a small and fast enemy Abomination Spawn has rather decent amount of the health.
 
{| class="wikitable"
{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Normal</small>
! scope="col" | Normal
!<small>Hard</small>
! scope="col" | Hard
!<small>Suicidal</small>
! scope="col" | Suicidal
!<small>Hell on earth</small>
! scope="col" | Hell on earth
|-
|-
! scope="row" | Body HP (1 Player)
!<small>Body HP (1 Player)</small>
|227||617||650||650
|<small>227</small>
|<small>617</small>
|<small>650</small>
|<small>650</small>
|-
|-
! scope="row" | Body HP (2 Player)
!<small>Body HP (2 Player)</small>
|227||617||650||650
|<small>227</small>
|<small>617</small>
|<small>650</small>
|<small>650</small>
|-
|-
! scope="row" | Body HP (3 Player)
!<small>Body HP (3 Player)</small>
|227||617||650||650
|<small>227</small>
|<small>617</small>
|<small>650</small>
|<small>650</small>
|-
|-
! scope="row" | Body HP (4 Player)
!<small>Body HP (4 Player)</small>
|227||617||650||650
|<small>227</small>
|<small>617</small>
|<small>650</small>
|<small>650</small>
|-
|-
! scope="row" | Body HP (5 Player)
!<small>Body HP (5 Player)</small>
|227||617||650||650
|<small>227</small>
|-
|<small>617</small>
! scope="row" | Body HP (6 Player)
|<small>650</small>
|227||617||650||650
|<small>650</small>
|-
|-
!<small>Body HP (6 Player)</small>
|<small>227</small>
|<small>617</small>
|<small>650</small>
|<small>650</small>
|}
|}
Abomination Spawn does not resist and is not vulnerable to any form of the damage except Bludgeon, Fire and Microwave.
Abomination Spawn does not resist and is not vulnerable to any form of the damage except Bludgeon, Fire and Microwave.
 
{| class="wikitable"
{| class="wikitable" style="white-space:nowrap;width: 600px;text-align: center;border: 1px solid #603311;background-color:#E5EECC;font-size:1.1em;padding: 0px 20px 0px 20px;"
!
!  
!<small>Bludgeon</small>
! scope="col" | Bludgeon
!<small>Fire</small>
! scope="col" | Fire
!<small>Microwave</small>
! scope="col" | Microwave
!<small>Other</small>
! scope="col" | Other
|-
! scope="row" | Damage Multipler
|x0.9||x0.9||x0.2||x1
|-
|-
!<small>Damage Multipler</small>
|<small>x0.9</small>
|<small>x0.9</small>
|<small>x0.2</small>
|<small>x1</small>
|}
|}
It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.
It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.


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Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.
Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.
 
{| class="wikitable"
[[File:KingBloatSubspawn_afflictions.png]]
! colspan="6" rowspan="1" |<small>Incap Settings</small>
|-
| colspan="6" rowspan="1" |<small>Stun = (Vulnerability = (2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5)</small>
|-
| colspan="6" rowspan="1" |<small>Knockdown = (Vulnerability = (3.0), Cooldown=0.0)</small>
|-
| colspan="6" rowspan="1" |<small>Stumble = (Vulnerability = (2.0), Cooldown=0.2)</small>
|-
| colspan="6" rowspan="1" |<small>GunHit = (Vulnerability = (2.5), Cooldown=0.2)</small>
|-
| colspan="6" rowspan="1" |<small>MeleeHit = (Vulnerability = (2.0), Cooldown=0.0)</small>
|-
| colspan="6" rowspan="1" |<small>Poison = (Vulnerability = (0.0))</small>
|-
| colspan="6" rowspan="1" |<small>Microwave = (Vulnerability = (0.5), Cooldown=7.5, Duration=3.0)</small>
|-
| colspan="6" rowspan="1" |<small>FirePanic = (Vulnerability = (3.0), Cooldown=7.0, Duration=5.0)</small>
|-
| colspan="6" rowspan="1" |<small>EMP= (Vulnerability = (2.5), Cooldown=5.0, Duration=5.0)</small>
|-
| colspan="6" rowspan="1" |<small>Freeze = (Vulnerability = (2.5), Cooldown=1.5, Duration=4.5)</small>
|-
| colspan="6" rowspan="1" |<small>Snare = (Vulnerability = (10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)</small>
|-
| colspan="6" rowspan="1" |<small>Bleed = (Vulnerability = (2.0))</small>
|}


==Attacks==
==Attacks==
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==Miscellaneous Information==
==Miscellaneous Information==


* Abomination Spawn evade chances, per difficulty - 0.1 / 0.4 / 1 / 1. Health loss percentage to trigger block: all difficulties - 0.01.
*Abomination spawn does not evade damage sources or upon taking damage. It is immune to all toxic forms of damage such as healing grenades, puke bile or Abomination farts.
* Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE.
*Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE.
* Walk speed - 4m/s, Sprint speed - 5.5 m/s.
*Walk speed - 4m/s, Sprint speed - 5.5 m/s.
* Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
*Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
* AI pause: gun hit - 1s, melee hit - 0.75s.
*AI pause: gun hit - 1s, melee hit - 0.75s.
* Penetration Resistance - 0.1.
*Penetration Resistance - 0.1.
* XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
*XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
* Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
*Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
* Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.
*Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.


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{{KF2NavBox}}

Revision as of 14:13, 7 September 2018

Abomination Spawn

Abomination Spawn is a generic poop a like monster spawned by the Abomination boss. It only has one goal - get to players as close as possible and explode into the shower of toxic acid.

General

For such a small and fast enemy Abomination Spawn has rather decent amount of the health.

Normal Hard Suicidal Hell on earth
Body HP (1 Player) 227 617 650 650
Body HP (2 Player) 227 617 650 650
Body HP (3 Player) 227 617 650 650
Body HP (4 Player) 227 617 650 650
Body HP (5 Player) 227 617 650 650
Body HP (6 Player) 227 617 650 650

Abomination Spawn does not resist and is not vulnerable to any form of the damage except Bludgeon, Fire and Microwave.

Bludgeon Fire Microwave Other
Damage Multipler x0.9 x0.9 x0.2 x1

It has only 1 weak spot (head) that multiplies all incoming damage towards its body by x1.1. However, Abomination Spawn cannot be decapiatated.

Incapacitation Resistance

Abomination Spawn is extemely vulnerable against all forms of the incapacitation except toxic poisoning.

Incap Settings
Stun = (Vulnerability = (2.0, 2.0, 1.0, 1.0, 1.0), Cooldown=5.0, Duration=2.5)
Knockdown = (Vulnerability = (3.0), Cooldown=0.0)
Stumble = (Vulnerability = (2.0), Cooldown=0.2)
GunHit = (Vulnerability = (2.5), Cooldown=0.2)
MeleeHit = (Vulnerability = (2.0), Cooldown=0.0)
Poison = (Vulnerability = (0.0))
Microwave = (Vulnerability = (0.5), Cooldown=7.5, Duration=3.0)
FirePanic = (Vulnerability = (3.0), Cooldown=7.0, Duration=5.0)
EMP= (Vulnerability = (2.5), Cooldown=5.0, Duration=5.0)
Freeze = (Vulnerability = (2.5), Cooldown=1.5, Duration=4.5)
Snare = (Vulnerability = (10.0, 10.0, 10.0, 10.0), Cooldown=5.5, Duration=4.0)
Bleed = (Vulnerability = (2.0))

Attacks

Explosion damage - 12, radius - 4.5m, falloff - 0 (none), animation duration - 0.95s.
Explosion damage type - Explosive. Post explosion cloud damage interval - 1s, duration - 10s.
Abomination Spawn will explode when it will be at least 250 units away from the player location.

Miscellaneous Information

  • Abomination spawn does not evade damage sources or upon taking damage. It is immune to all toxic forms of damage such as healing grenades, puke bile or Abomination farts.
  • Fart that spawn the Abomination Spawn and Abomination Spawn explosion both have an AOE.
  • Walk speed - 4m/s, Sprint speed - 5.5 m/s.
  • Movement mod: Normal - x1, Hard - x1.1, Suicidal - x1.25, HOE - x1.25.
  • AI pause: gun hit - 1s, melee hit - 0.75s.
  • Penetration Resistance - 0.1.
  • XP value: Normal - 8, Hard, Suicidal and HOE - 10. Base dosh reward - 10.
  • Abomination Spawn spawn knocked down, its getup animation lasts for 1.97s.
  • Every consumed ZED turns into Abomination Spawn. Multiple spawns have delay of 2 seconds.