M99 AMR: Difference between revisions
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The '''M99 AMR''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 5'' weapon. It is the heaviest weapon in the arsenal, doing huge amount of the damage per bullet. With the proper skill setup M99 AMR is capable of one-shot-killing Scrakes and two-shot-killing Fleshpounds. As a trade-off for its devastaing power this weapon leaves only 3 spare blocks of weight for a backup weapon and has rather low ammo pool. | The '''M99 AMR''' is the [[Sharpshooter_(Killing_Floor_2)|Sharpshooter's]] ''tier 5'' weapon. It is the heaviest weapon in the arsenal, doing huge amount of the damage per bullet. With the proper skill setup M99 AMR is capable of one-shot-killing [[Scrake (Killing Floor 2)|Scrakes]] and two-shot-killing [[Fleshpound (Killing Floor 2)|Fleshpounds]]. As a trade-off for its devastaing power this weapon leaves only 3 spare blocks of weight for a backup weapon and has rather low ammo pool. | ||
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Equip Time = 0.62s.<br /> | Equip Time = 0.62s.<br /> | ||
Putdown Time = 0.74s. | Putdown Time = 0.74s. | ||
Gun hit power = 300.<br /> | Gun hit power = 300.<br /> | ||
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Penetration power = 5.<br /> | Penetration power = 5.<br /> | ||
Stun power = 50.<br /> | Stun power = 50.<br /> | ||
Stumble power = 600. | Stumble power = 600. | ||
==Notes== | ==Notes== | ||
*Highest tier Sharpshooter weapon, has no upgrades available. | *Highest tier Sharpshooter weapon, has no upgrades available. | ||
*Has a lot of affliction powers on it. Even if the bullet will not kill it will likely immobilize a ZED for a brief moment. | *Has a lot of [[Mechanics (Killing Floor 2)#Gameplay - Afflictions|affliction powers]] on it. Even if the bullet will not kill it will likely immobilize a ZED for a brief moment. | ||
*Despite the Flavour Text description, has twice less penetration power than [[Rail Gun]]. | *Despite the Flavour Text description, has twice less penetration power than [[Rail Gun]]. | ||
*Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | *Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil. | ||
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Revision as of 13:58, 7 September 2018
Killing Floor 2 item | |||
12
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MAGAZINE SIZE | 1 | ||
SPARE AMMO CAPACITY | 20 | ||
DAMAGE | 850 | ||
FIRE RATE | 38 | ||
ACCURACY | 100 | ||
PENETRATION | 5 | ||
• "Fire mode is single shot only." • "Every shot packs a punch...well, one really big bullet. High penetration, high pain." | |||
General Information | |||
Pricing | 2500 | ||
Ammo Cost | 50 | ||
Weapon Type | Rifle | ||
Weapon Information | |||
Starting Ammo | 1 + 6 | ||
The M99 AMR is the Sharpshooter's tier 5 weapon. It is the heaviest weapon in the arsenal, doing huge amount of the damage per bullet. With the proper skill setup M99 AMR is capable of one-shot-killing Scrakes and two-shot-killing Fleshpounds. As a trade-off for its devastaing power this weapon leaves only 3 spare blocks of weight for a backup weapon and has rather low ammo pool.
Description
"Fire mode is single shot only."
Flavor Text
"Every shot packs a punch...well, one really big bullet. High penetration, high pain."
Technical Information
Damage = 850.
Damage (buttstock bash) = 30.
Damage Type = Ballistic.
Damage Type Group = Rifle.
Rate Of Fire = 22 RPM.
Rate Of Fire (elite reload) = 27 RPM.
Rate Of Fire (bash) = 54.
Reload Time (refire + animation) = 2.63s.
Reload Time (refire + elite animation) = 2.15s.
Force Reload Time (reload delayed for) = 0.50s.
Equip Time = 0.62s.
Putdown Time = 0.74s.
Gun hit power = 300.
Melee hit power = 100.
Knockdown power = 15.
Penetration power = 5.
Stun power = 50.
Stumble power = 600.
Notes
- Highest tier Sharpshooter weapon, has no upgrades available.
- Has a lot of affliction powers on it. Even if the bullet will not kill it will likely immobilize a ZED for a brief moment.
- Despite the Flavour Text description, has twice less penetration power than Rail Gun.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.